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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Queen Kittan

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General Anim8or Forum / A feature I'd like to see in Anim8or.
« on: May 13, 2008, 02:01:38 pm »
I'd like to have a Torus as a primitive. I remember using some other free modeler a while back, and it ended up being quite useful. Also, I think better 2D shape to 3D shape support would be good, paths don't work that well for me.

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General Anim8or Forum / Re: Mapping multiple side with textures
« on: February 20, 2008, 10:36:48 pm »
or..select the faces you want textured...detach faces.......uv map them....build > join solids>merge points

Can I do this without moving anything about?

3
General Anim8or Forum / Mapping multiple side with textures
« on: February 19, 2008, 05:21:51 pm »
This is really frustrating. When i apply a texture to an object, it will be fine on one side, but then "stretched" on another, i.e. it takes one slice and expands it. I want to select multiple sides and give them different texture mappings entirely... but it won't let me! The UV thing only works for the whole object which is no use at all... I want faces to have independant properties from one another... what do I do?

4
General Anim8or Forum / Symmetry
« on: January 28, 2008, 08:11:31 am »
This biggest problem I have with modeling is Symmetry. If I'm modeling a mecha, which tends to have a lot of raised panels and panel lines, there's no way I can get that even by hand. Splitting in two and joining the points gets very messy and tends to mess with normals. With lots of points and polygons this gets very difficult to do.

So what do I do?

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