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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Kunihiko

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@Kunihiko the look of your game is beautiful! Congratulations!
Thank you so much! It took years to get this far haha.

2
Hello everyone,
I made a post years back about this, but so much has changed since then (even the name of the project is different), so I decided to make a new thread for it.
My new game "Vanguard Knights" has finally been completed. It's now available on steam here:
https://store.steampowered.com/app/652890/Vanguard_Knights/?fbclid=IwAR1UZ0URvmlAZUmljyLezJdKlNR8uiXONOMpDy6Mf5CSPkqDXgqZ47rcnIk


Every single 3D model for this game was created using Anim8tor.
I started learning Anim8tor when I was in 10th grade in 2006. I'm out of college now and still find Anim8tor the most comfortable program to use for creating 3D models :).
I spent my whole life learning how to create video games. And, with the exception of a few 3D assets, I created nearly all the 3D models, programming, and music for the game.

If you're interested in seeing how the game was created you can visit this YouTube channel where I go over the inner workings of the game here:
[/youtube]
Here you'll find notes, design philosophies, animations, and the soundtrack for the project.

Aside from that, please feel free to ask me anything related to the game or how anim8tor was used to model for it. I have quite a few years of modeling experience, so I'd be happy to share some insight if you're curious.

This is a bit of a side note, but I am hoping to pay back as much of my student loans as possible with this project. So if you or anyone you know may be interested in the game, please try it out or share the link with them. It would really help me out and mean the world to me. Also, for the next two weeks it will be on sale. So, this is a good time to get it at a discount if you're interested.
It might not be perfect, but it has a whole lot of heart and time put into it, so please enjoy :)

Thank you so much for your time everyone!
And, a special thanks to Steve Glanville for making Anim8tor. This project wouldn't have happened if he didn't make this little program so intuitive and easy to learn.

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: June 01, 2017, 11:10:24 pm »
I'm a bit late, but congratulations thecolclough :)

I totally agree with the results. Great job bro!

4
Thank you Ronalde!

And that means a lot coming from you Mr. Steve, the creator himself :) I'll keep you all posted as the project comes to a close :)

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 11:08:53 pm »
Agreed, I think this event was just awesome for everyone to take part in, and also a really good eye opener for everyone to see just how many different directions this wonderful program can be taken. I really do believe you can make whatever model you want with it :)

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 02:08:48 pm »
Haha that's awesome we get to name these?

I'll call mine "Anim8tor Another Age" lol

7
Hi everyone.

It's nice to be here again. I've been using Anim8tor to 3D model ever since I found it in 2008. It's by far the easiest and most sensical program for 3D modeling in my opinion. Over the years I started to learn how to make video games. I finally have a few trailers up for my latest project and am currently trying to get steam greenlight. Every 3D model in the trailer/game is made in Anim8tor. I think it's one of the few games that is. I'm hoping that in the future people learn that Anim8tor can be used to make really nice/cool things as well and not just cute things.

Enjoy the trailer:


And if you can, please share/support so we can get greenlit on steam here:
http://steamcommunity.com/sharedfiles/filedetails/?id=933654143

Thank you so much for your time, I hope you guys like what you see :)

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 19, 2017, 02:19:25 am »
No problem, revised the font and adjusted dimensions for 750 by 450.

High Def image in case you need it: http://tinypic.com/r/2jenvk4/9

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 03:02:47 pm »
"@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' :)  overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number.  i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks.  very nice image on the whole, though :D"

Ahh, thanks for pointing the 'T' out. I fixed it real quick. Thanks for the feed back. And I totally agree with the font. It was kind of a last minute thing and I was not sure what to do about it. I'll see if I can update it when I get home from work :)

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 01:16:32 am »
Hi Everyone. I know it's a bit close to the deadline, but I figured might as well post something. I've been using Anim8tor since... geeze 2008, and I've never found a better program than anim8tor to make 3d models. I've got a game coming out with models all made in anim8tor. We'll have a trailer soon. But here is a 750 by 450 picture for a possible splash screen using one of the characters.



The normal size looks like this:

http://tinypic.com/r/10xcx2x/9

Thank you for your consideration.
Either way, I'm really happy to hear that v 1.0 is finally ready and that the program is still healthy and alive! Great job Steven on making it :).

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General Anim8or Forum / Anim8tor wont work on new computer
« on: December 03, 2009, 11:19:29 pm »
Windows 7, 64 bit,  HP pavilion dm3 notebook PC, genuine inter(R) CPU.
500 gigs hardrive, 4 gigs ram

None of the anim8tor versions work.  I've tried .95 and the latest one .97. 

Running as administrator doesn't seem to do anything, after clicking on the icon, the mouse goes busy and then nothing happens. 

Any Ideas?  I got Maya to compensate for no anim8tor, but...anim8tor is soooo much more easy to use, I'd rather use anim8tor. 


12
Thanks, yeah the models were a bit bumpy sometimes, but they had to be low poly or else in the long run, when I have more than 18 characters on the screen at once, the game will lag. 

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General Anim8or Forum / Re: Program/methode for UV maping?
« on: May 25, 2008, 04:06:57 pm »
I dont think you understood me:

i think you thought i said "whats a program for making UV maps", i already know that i use UV mapper regulerly but the problem is UV discontinuation, because i am using U3D to make a game, if the UV map discontinues at any section, then that edge will apear as a crease instead of a smooth angle no matter what.

take a look at this example:



you see how the UV map splits at some spaces? well when i upload it to Game Maker, then those edges apear as sharp creases because of the way U3D works, Whats a methode i could use to make a map consistent so that there is No UV discontinuation, like this:

http://www.spie.org/Images/Graphics/Newsroom/Imported/303/303_fig4.jpg

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General Anim8or Forum / Program/methode for UV maping?
« on: May 24, 2008, 04:44:32 pm »
Whats a program/method i could use to UV map my obj without using UV-discontinuation? like i want my map to always be consistant transit smoothly from left to right/ top to bottum, because im using U3D to make a game, and when i have UV-discontinuation then it creates creases on the model where it discontinues.


thanks in advanced.

15
hmm, so what your saying is that i would have to adjust each frame to be a key frame for the rotation. i guess it would work, ill try it.

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