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General Anim8or Forum / Re: Animating a worm or catepilliar
« on: July 25, 2009, 10:04:43 pm »
i'm not an expert, but this is how i'd do it:
first, create what your worm would look like at it's full length, like:------- as aposed to ----^-.
next, add a morph target where it is like ----^-.
after that, in scene mode, every half-second the morph should switch from 0 to 1 or 1 to 0
hope you find it helpful
first, create what your worm would look like at it's full length, like:------- as aposed to ----^-.
next, add a morph target where it is like ----^-.
after that, in scene mode, every half-second the morph should switch from 0 to 1 or 1 to 0
hope you find it helpful