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Messages - Stuey

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1
General Anim8or Forum / Ice Cube Material
« on: February 24, 2008, 07:44:08 pm »
Does anyone now of any material to create a nice looking Ice cube

I'm thinking of a high spectacular, a light envir map, posibily a transperany, and stuff,

I cant experiment atm because im at uni and we only use macs and I cant get to a windows computer until the weekend.

im thinking it'll have to be uv mapped but I dont want it to..

sorry for my spelling and grammer... it's not that I dont constanly speak english, Im just lazy for lack of a better word.

Cheers guys

2
General Anim8or Forum / Re: Flipping a figure
« on: January 09, 2008, 07:19:22 pm »
Cheers Thanks guys, I was hoping there was a shortcut but if theres not im not that worried 'bout the extra work.

Cheers again

3
General Anim8or Forum / Flipping a figure
« on: January 09, 2008, 12:30:25 am »
Is there any way to flip or mirror a figure,

example I have a right hand with painted wieghts on it already and I need a left hand with the same wieghts on it.

is there any way to flip or mirror this figure, create a new one and then continue work without haveing to repaint the hand?

4
That would probiably be best to do with textures. it's alot simpler.

5
General Anim8or Forum / Re: Morphing
« on: January 06, 2008, 11:56:16 pm »
The way i've always used morph targets is in the scene editor with the graph editor.

As much as I know you cant utilise morph targets in the sequence editor. I wouldnt mind to be proved wrong because I would like to use them in sequence editor.

any way... use the graph editor and double click the morph sequence to add a key and then animate them.

hope this a help, even if i dont make much sence

6
General Anim8or Forum / Re: bone influence vs wieght skinning
« on: January 05, 2008, 05:25:40 pm »
im used to being corrected and I'd rather have the right terms then not...

Cheers

7
General Anim8or Forum / Re: bone influence vs wieght skinning
« on: January 05, 2008, 06:10:39 am »
i am talking about which skinning approach is better suited for the use on a modeled hand. Influence Volumes (the ones surrounding the bone where u can set the inner/outer influce) or Skinning Weights (the very colourful one that when you are finished it looks like ur model's made of lego).

so im sorry if my terminology is wrong I lead very simple life (note the reference to lego).




8
General Anim8or Forum / bone influence vs wieght skinning
« on: January 04, 2008, 09:55:26 pm »
the two types of skinning...

could some one please claify which would be better for say skinning a hand... ive tried both and really noticed a differece but not enough to... ummm.. hmmm...

just basiclly asking whether one is favour towards a particular task such as blobs of goo( morph targets... I know just an example.)or swaying trees or stuff.

hope this is clear enough for people to understand... and hope for an answer

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