Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Pincho

Pages: [1] 2 3 ... 11
1
Reference images are not working which has been mentioned. But they also vanish completely if you use the cutting tool on a model in front of them.

2
I can't see anything in the test. It says "No video support"

3
I find that you can reduce the size of a file with Handbrake which is free, and then Vimeo plays HD pretty much identical to your original file.

http://handbrake.fr/

4
General Anim8or Forum / Re: Drawing over model
« on: April 27, 2014, 04:55:30 pm »
Thanks for the ideas. Yeah I could trace the image. I liked the fact that the points were locked.

5
General Anim8or Forum / Re: Drawing over model
« on: April 27, 2014, 11:37:23 am »
I tried what you said, and changed the layer of Precious to 1, and Potions to 2. But the spline tool didn't draw on layer 0. It drew on layer 1. So when I hide layer 1 the new splines vanish with it.

6
General Anim8or Forum / Drawing over model
« on: April 26, 2014, 12:15:28 pm »
I need to go over this text...



With the spline tool. As you can see there are too many points in the image. I have fixed the P. I was wondering what the new frames are for? Can I make a new frame, and go over the points? Currently I have the problem of deleting points, but with a top frame I might be able to just make a new model over the top of the first model which would be a lot quicker. However I have not figured out how to open a new frame. What I want is for the points to lock the spline tool into place, but not draw directly onto the model.

7
That's good it's like Bugaboo the Flea!  ;D

8
I saw 1086 and didn't know it had been updated.

9
All Made with Anim8or, and computer programming in Dark Basic Professional.






10
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: April 23, 2014, 01:39:49 pm »
I would like Direct X export .x. I also have a problem with the 3DS export. It breaks welds, and the limb hierarchy gets messed up. The Pivot points of limbs are lost on export. 3DS Max will not load Anim8or 3DS. I need to get the limbs to work to produce games.

11
I always use Anim8or on Windows XP.

12
General Anim8or Forum / Re: beyond anim8or
« on: October 12, 2011, 05:31:43 am »
It looks really good, but I think that combining anim8or with another program like Maya give Anim8or a credit just like Blender gets a credit on here. What I would do if making a movie is combine Anim8or with Dark Basic Pro. I could make something close to Legend Of The Guardians if I had the patience.

13
General Anim8or Forum / Re: Done in Anim8or
« on: October 12, 2011, 05:18:42 am »
If you just let the intro end, you get the movies as well. It looks OK, but a bit shiny.

14
Ace.. I just noticed this program, and I am actually already working on a speaking model, so great time saver.

15
General Anim8or Forum / Re: Future of Anim8or
« on: October 12, 2011, 05:09:53 am »
I think that Anim8or, and Photoshop are my top 2 graphic packages. I hope Anim8or becomes open source, and that somebody keeps improving it. I use it all of the time, and make computer games with it.

Pages: [1] 2 3 ... 11