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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - grepico

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1
General Anim8or Forum / Re: Ok... feeling stupid
« on: January 08, 2008, 12:25:05 pm »
Couldn't you just make a cube the double click on it and define the divisions really high to get the effect you want or am I mistaken?  The way I'm reading your post it sounds like you want a cube that has many points and faces, it seems this would do it.

2
The problem with using a texture is that I will want to animate it.  What I'm trying to achive is eyes on a head but I don't want them to protrude (it's a cartoon character).  I want to have the eyes lay flat against his head yet still be able to manipulate them for animation.

3
General Anim8or Forum / Re: I need an animated mouth.
« on: January 08, 2008, 12:15:17 pm »
If I define the morphs and then subdivide, will the morphs still work?

Is there an easy way to adjust an object that's been subdivided, I find that with so many points it's nearly impossible to adjust the mouth without screwing up the whole head.

Thanks

4
General Anim8or Forum / Is it possible to contour an object onto another?
« on: January 07, 2008, 03:41:04 pm »
Say I have a sphere, could I create a flat disc and lay it on the exterior of the sphere so that it takes the shape of the sphere but remains visible on the surface?  Like numbers on billiard balls.

5
General Anim8or Forum / Re: Un-Joining solids
« on: January 06, 2008, 08:24:24 pm »
Thx a ton, that worked beautifully!!

6
General Anim8or Forum / Un-Joining solids
« on: January 06, 2008, 03:45:53 pm »
I used "Join Solids" to attach an arm to a body in my toon (did not merge points).  I now find that I need to reposition the arm in relation to the body for the purposes of weight skinning.  Is it possible to "un-join" the solids?

7
General Anim8or Forum / Morphing vs. Boning
« on: January 06, 2008, 03:41:05 pm »
I'm just getting to making and animating a mouth on my toon and I've seen some discussion on both boning and morphing for different purposes.

I'm interested in input on this, for a mouth movement (following speech) is morphing or boning the preferred method?

Also, if I could get some examples of situations when one would be preferred over the other for future reference.  For example: Boning would be better for a toe tap, etc.

Thanks

8
General Anim8or Forum / Re: bone influence vs wieght skinning
« on: January 06, 2008, 03:20:15 pm »
I'm a complete noob so I'm not sure if I'm qualified to comment on this but in my limited experience I tried using the envelope weights and found it very tedious.  I struggled with sizing to include only the parts I wanted to move and would invariably get other parts distorting or a piece of my target part being left behind and distorting. 

Kreator then introduced me to painted weights and life has been happy for me since.  I did find that positioning of your object is important as you can "paint" through a part (when I tried to paint an arm that was hanging in front of the body the body was being painted as well).  As a result of this I had to go back and reposition the limbs extended out so the painting would go easier/quicker.  Now everything is wonderful.

Also, something to note:  From the manual and tutorials I saw I was under the impression that you "paint" the surfaces.  This does not seem to be the case, the "painting" seems to occur when you hit the points of a surface.  i.e. You can run the paint brush over the center of a triangle and nothing will happen but hit one of the corner points and *poof* you get color.

Hope that helped.

9
General Anim8or Forum / Re: I need an animated mouth.
« on: January 06, 2008, 01:56:12 pm »
Yes, I used tubes and spheres to create this guy, I've seen the tuts on manually creating stuff using reference images but this toon seemed so basic I didn't see the need to do that.  I tried manipulating the points on his head to create a mouth but I wasn't having much luck, (I'm sure it's because of my inexperience).

Here's a pic of him with a hole cut out where his mouth should be.

Edit: Kreator, the mouth you have on the snowmen in the Merry Christmas ani is exactly what I'm looking for, how did you do that?





10
General Anim8or Forum / Re: I need an animated mouth.
« on: January 04, 2008, 06:49:09 pm »
Thanks guys, but I think you're way ahead of me.  I need to know how to actually create the mouth, right now I have a sphere for a head and it's perfectly smooth where the mouth is supposed to be.  I've only been at this for about a week so I'm sorry to be askin such noob questions, but any help would be greatly appreciated.

Thx

11
General Anim8or Forum / I need an animated mouth.
« on: January 04, 2008, 12:53:16 pm »
OK got a good toon and I want to add an animated mouth (Google image search for "Reddy Kilowatt", that's the guy).  His head is a perfect sphere and he has a "cartoonie" mouth.  How do I add the mouth, I've tried manually manipulating points and faces of the sphere but that seems to always end in disaster.

Any help/suggestions would be greatly appreciated, thanks.

grepico

12
General Anim8or Forum / Re: How bout' an anim8or book?
« on: January 04, 2008, 12:47:46 pm »
I'm brand new to Anim8or and 3D design.  I've found that the online manual in conjunction with the tutorials on this site and others have been WAY MORE than adequate.  In 3 days I've created a 3D toon and animated him in a scene where he walks across the screen then stops and waves at you.  For a completely free program and having had no experience in this I think that's freakin amazing!!

The point of all that was, I really don't see a need for a published book.  If I can do all that in such a short time with the resources already available, I don't see why anybody would buy a book and I think it would cheapen what the authors of this app have achieved.

For those that would really like a "printed" (yuck, paper) version of the manual, I think a printer friendly version of the online manual would suffice (it would for me anyway).

P.S.
I really couldn't be happier with this program and the community help I've gotten.  Great work and thanks to everyone.

13
General Anim8or Forum / Re: Multi-bone skinning question.
« on: January 02, 2008, 06:52:15 pm »
try this tut i made.  http://z7.invisionfree.com/AnimAnon/index.php?showtopic=162

and
http://z7.invisionfree.com/AnimAnon/index.php?showtopic=167

Thx for the reply kreator and this looks like what I need, however I'm having a problem.  I'm following the instructions but when I click on a bone then select the skinning button, it creates a multiboned skin.  I never get any kind of painting ability, any ideas?

14
General Anim8or Forum / Multi-bone skinning question.
« on: January 02, 2008, 05:46:05 pm »
I've created a toon the is very thin when viewed from the front but wide when viewed from the side.  I'm trying to animate him however when I apply multi bone skins my two options are to expand them to encompass the side view which then overlaps other parts of the body and distorts them or narrow them to miss the body which then leaves out part of the limb I'm trying to move, thereby distorting due to no influence.

What I need to do is be able to adjust the skin influence in one direction only (narrow from one perspective, wide from another) like an cylinder that you squished together.

Thanks for any help.

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