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Messages - neighborlee

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1
ASL Scripts / Re: f8ce v0.9 plugin
« on: July 29, 2014, 06:52:49 pm »
Im also using anim8tor , in windows 8  ( well n ow 8.1) pro, and using all versions of anim8tor up to 1088 build, when I try to cancel twice out of telling anim8tor where the srcript DIR is for a given script, it crashes anim8tor. I get the same behavior if I try to  say 'ok' once I've told it where the script(s) is/are.

Must be a windows 8 thing ?, but I have no idea how to fix it,,I'm not running as admin no need ( I hope) for that, but I am telling it to run as Windows XP 3rd service pack, would that be about right ?

I could try running without any of that, let's see what happens . . OK isn't this weird..it seems if I run in windows 8 AS IS , using no compat. settings or admin at all, it does the above just fine without crashing LOL

Interesting...well it works anyway, in case anyone else has tried this, thinking they need compat mode ;)

Thx
nl

2
General Anim8or Forum / Select one edge, then grab all of them
« on: July 25, 2014, 09:55:57 pm »
hI,

Learning as I go...I"m trying to select top face of something, that at has no face :)

Is there a command to select one edge and then issue command to grab all of them on the same line ? I've having trouble atm is all, trying to catch them all without moving my mesh around and then try to reposition it with my ref. images :) ( or am I missing something obvious)

ty
nl

3
General Anim8or Forum / Re: Converting dxf to obj or 3ds
« on: July 25, 2014, 09:54:04 pm »
Awesome , and ty for info.

Its not that an8 isn't enough, but sometimes others work on projects outside of anim8tor so..

But ya..cool.

4
General Anim8or Forum / Re: Converting dxf to obj or 3ds
« on: July 25, 2014, 04:19:00 pm »
You can try the Autodesk FBX Converter. Convert the dxf to fbx, then using the same converter, convert it to .obj. I tried it on a sample dxf file, worked for me.
You can try the Autodesk FBX Converter. Convert the dxf to fbx, then using the same converter, convert it to .obj. I tried it on a sample dxf file, worked for me.

One thing that would be nice to see, is a format importer for animated projects , or am I missing something..a plugin/script ?

5
General Anim8or Forum / Re: Converting dxf to obj or 3ds
« on: July 25, 2014, 01:05:50 am »
Does anyone know of a simple way to convert dxf files to an Anim8or-compatible format?

This might do it, though I"ve never used it ( I just remember others using it to import various formats into their game editors) :

http://assimp.sourceforge.net/

Hope it helps

later
nl

6
General Anim8or Forum / Re: spline segmenrts not showing up
« on: July 24, 2014, 01:44:24 pm »
I don't know about extruding points. Once you have made a closed shape by adding edges, you can choose "Fill Holes" from the Edit menu, then extrude the resulting faces. You can use splines in a similar way, using "Fill" from the Build menu. Also, once you have your outline, you may want to use the Arc-Rotate to continue to add edges and faces to your model. Check out this page from the manual: http://www.anim8or.com/learn/manual/4_object_editor.html

I'm going to just keep on with the tube I made to initially start model. It worked out  great initially, but now that I am at end of the tube, I needed to extrude top face, which isn't easy.

I'm relatively new to using anim8tor though I love it, as  blender wont' work in Windows xp anymore, so anim8tor is a god send , really enjoying using it just takes a tad of getting used to given I can't extrude verts here.

My wip was a bit wonky as I didnt' realize ( due to modeling something from ref images can be challenging at times) a part of model ( not a huge deal, just annoying) had been incorrectly moved, so I had to delete those areas , then all was fine, then I selected leftover edges and filled and extruded that face as many times as I needed as I was working up the tree.

Worked fine.

I did find a very kewl youtube anim8tor video ( short clips of various features), where you make a spline , create a ngon circle near it, then choose extrude and use, I think it was, path option. THat creates a result similar to extruding text or such, and is perfect ( as a alternative way of doing limbs) way for doing trees I think, so I"ll prob. try that method out later.

TY for all info ;)

cheers
nl

7
General Anim8or Forum / Re: spline segmenrts not showing up
« on: July 24, 2014, 12:44:06 am »
Im  just using a reference image,so I can trace over a picture...vs using a canned premade object,,this way its unique.

Only trouble is  Im not sure how to extrude points, from front view...I need to do that,, as Im creating a tree from ref. image...I used a tube and scaled(n) and moved (m) as I went,but its about to run around and I have a lot of tree left ( huge picture of my front yard huge maple tree).

Is there possibly a way to extrude points yet ...if not that..if I could figure out how to add a 'loop', then extruding wouldn't be necessary atm.

8
General Anim8or Forum / Re: spline segmenrts not showing up
« on: July 23, 2014, 08:28:05 pm »
I am using version .98a (build 1088), the latest release. I have not tried all of the previous builds. Reference images work correctly in build 1088 (for me at least.) Which version are you using?
I am using version .98a (build 1088), the latest release. I have not tried all of the previous builds. Reference images work correctly in build 1088 (for me at least.) Which version are you using?
I am using version .98a (build 1088), the latest release. I have not tried all of the previous builds. Reference images work correctly in build 1088 (for me at least.) Which version are you using?

Sorry misspoke,,,,I meant the new 1088 build...Im  pretty sure I saw s teved say it was borked..was it patched ?

In winndows 8 anyway,,,my ref's are completely transparent.

EDIT: Downloaded 1088 98a for winxp here on laptop,,sameissue...doesn't showup,just a 'outlined  ( aorund edges) rectangular shape representing the image. Same issue in windows 8.

Is there a newer rel. than april 2014 ? If so, I didn't check far enough down in thread..I assumed top post of thread would show it.

EDIT: Ok I found steve  mentioning that in 1088 98a, ( current) you can't be in wireframe to see it, which will preclude me from working with verts I think.Anyway, at least its working .



thx
nl

9
General Anim8or Forum / Re: spline segmenrts not showing up
« on: July 23, 2014, 06:42:21 pm »
If you are using the latest release, you can hold control+alt+right keypad button, and drag to zoom.

Latest release assuming you do not mean 98, has non working ref. images.they are completely transparent when loaded.


10
General Anim8or Forum / Re: spline segmenrts not showing up
« on: July 23, 2014, 02:17:53 am »
Ok thx..made a big difference thx, I'd never have thought of that ;)

One last thing,,atm,,no mouse just laptop,,is there anyway to 'zoom' ref. image ( Ctrl-R) closer which is done wikth MM B on desktop with mouse, but with some keycombo here onlaptop

Imusing a Del D620 atm if that helps to know.

tx
nl

11
General Anim8or Forum / Re: Anim8or Skype Chat
« on: July 22, 2014, 08:33:29 pm »
Summer's here (school-summer), and I'm always logged into Skype. I figure, why not start an Anim8or group there? It's much better for chatting than IRC, so it may become a good alternative for now.

If you want to be a part of it, add me to your contacts and I'll put you in the group.

My handle: raxx_isbak

not finding you in Skype..if I type raxx_isbak, I get no exact match,.,is it just raxx..if so..I get several matches, so who are you ? lol

Are you randall ? ( the one that seems to be matching, but want to be sure)
oR are you not using Skype anymore

later
nl

12
General Anim8or Forum / spline segmenrts not showing up
« on: July 22, 2014, 08:25:28 pm »
Hi there,

Reference image is loaded, for purpose of reference modeling..a tricky shape!

Splines won't show up ( the line parts), just the square connectors.

Everything shows up as it should long as I don't try to place splines OVER top of   ref. image, but that defeats the purpose ;)

I also can't get 'add edge' tool to work either..pressing shift ( as in youtube tutorial on guy making head) and LMB, does nothing.

Windows 8.1 64 bit, HD 7750 2gb, amd x3 Athlon

Thx anyone for help with this, driving me nanas lol

cheers
nl

13
Anim8or v0.98 Discussion Forum / build 1088 and mirroring
« on: June 28, 2014, 01:35:09 pm »
Mirroring isn't working here, is it an issue in 1088 ?

I start with half a sphere , choose to start mirroring, and it leaves me with not what I had before I mirrored, but 1/3 of the half sphere , pls tell me that isn't a intended effect ? ;))

ty
nl

14
Anim8or v0.98 Discussion Forum / Re: Trouble with Merging Points
« on: June 28, 2014, 01:16:09 pm »
On further inspection, I'm not even finding where the manual says anything about MMB or RMB for dealing with points , etc.

It would be helpful to point it out for those who may not have time to peruse a entire manual before starting to work with Aim8tor ;)

ty
nl

15
Anim8or v0.98 Discussion Forum / Re: Trouble with Merging Points
« on: June 27, 2014, 08:07:41 pm »
Right-click adds, middle-click subtracts

Ok thanks a bunch, I clearly missed the MMB reference in manual. I read a lot , clearly I missed that , sigh.

Very excellent, ty so much raxx.

nl

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