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Artwork => Finished Works and Works in Progress => Topic started by: rellik420 on July 20, 2008, 03:08:25 am

Title: demon guy unfinished untextured
Post by: rellik420 on July 20, 2008, 03:08:25 am
hope that worked if not go
http://rellik420.pictiger.com/images/

heres wireframes
Title: Re: demon guy unfinished untextured
Post by: PLanAhead on July 20, 2008, 03:36:23 am
pretty cool
as low poly models go its pretty good
hard to crit without a wire frame.
I like the mouth and would like to see an animation.

Not sure whats going on in the second image. Is it looking up and to the left?

No need to host images, at the bottom of the post area click additional options then upload up to 4 images.


Title: Re: demon guy unfinished untextured
Post by: rellik420 on July 20, 2008, 03:26:36 pm
thanks for the crit, and thanks for lettin me know how 2 upload right. I think i made it right so when i supdivide the faces it will b alot more detailed. and i gotta make textures for it too. if u can give me more tips im pretty new to this stuff.
Title: Re: demon guy unfinished untextured
Post by: hihosilver on July 21, 2008, 10:58:26 pm
Don't ever subdivide faces.  Use "build>convert to subdivided" otherwise you will never be able to go back to the previous mesh.
Title: Re: demon guy unfinished untextured
Post by: mcheccyb on July 22, 2008, 01:01:22 pm
sometimes subdivide faces can be useful, i use it to add more poly's so i can add wrinkles and more details.

only use it when necessary, don't never use it.
Title: Re: demon guy unfinished untextured
Post by: PLanAhead on July 22, 2008, 09:51:53 pm
You can add those same wrinkles etc. with better quality and a lower poly count using Convert to Subdivide. (It takes practice, but its worth it) and more professional.

I use Conv to Sub for organics like plants, animals, or clothing, and subdivide (maybe) for solid objects like electronics, appliances, things that are man made.

But even then I usually just use the cut tool to raise the poly count in specific areas.