Anim8or Community

General Category => General Anim8or Forum => Topic started by: JonnyMac on July 13, 2008, 03:36:01 pm

Title: Circular Array
Post by: JonnyMac on July 13, 2008, 03:36:01 pm
Let's say I've modeled a candle, and now would like to have a [perfect] circular of 16 of them sitting on top of a cylindrical cake.  Is there an easy way to do this?
Title: Re: Circular Array
Post by: kreator on July 13, 2008, 05:00:20 pm
Yep... you can use NickE`s mesh to path script  drag out a Non Geo circle and use your candle to follow the circular path on the cake`s top.
Title: Re: Circular Array
Post by: mcheccyb on July 13, 2008, 05:02:22 pm
it can be achieved fairly easily.


1. select your candle in object mode
2. in top view move it to the left a bit.
3. go into object/axis mode (http://www.anim8or.com/manual/buttons/b_axis_u.gif)
4. drag the axis into the center of the screen
5. rotate the object by 22.5 (360 divided by 16) 16 times.


Title: Re: Circular Array
Post by: JonnyMac on July 13, 2008, 05:28:17 pm
Thanks, M, that worked perfectly -- and without resorting to an external resource (which I'm trying to avoid for the moment).