Anim8or Community
General Category => General Anim8or Forum => Topic started by: lynn22 on June 29, 2008, 10:49:58 am
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I made the object and the skeleton and skinned the two together. No problem and all is working fine.
The problem starts with the bone movement.
Example, I set bone 12 (the upper arm) to :
x - free - 0 - 0 - 90
y - left the line blank
z - free - -90 - 0 - 0
In the first screenshot the movement lines show as I expect them.
When the figure is added to the scene then the X movement works as intended but the Z movement does not work nor does bone 12 Z show in the scene list.
Any ideas on how to fix this ? I'm still in Anim8or 0.95
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does it show in graph editor Lynnn? ... have u tried sticking it in another version say 0.96 or 0.97?
tried re-setting again the bones ? if it`s still problematic upload the file
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I went over everything again and it makes no difference.
I currently have a figure with 21 bones and when I put the figure in scene only 7 out of 21 bones show and only with X movement.
I looked at the file in a text editor and if someone knows the correct syntax I could easily add the other bones and the Z movement.
Example :
controller { "joint.bone12-X"
track {
floatkey { 0 90 10 10 "S" }
}
}
Anyone knows the syntax for adding Z ?
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Problem solved.
For each bone X I added the code for bone Z manually and now everything is working in Scene mode.
I guess the figure must have stumbled when transferring from Figure to Scene mode ;)