Anim8or Community
General Category => General Anim8or Forum => Topic started by: grepico on January 07, 2008, 03:41:04 pm
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Say I have a sphere, could I create a flat disc and lay it on the exterior of the sphere so that it takes the shape of the sphere but remains visible on the surface? Like numbers on billiard balls.
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That would probiably be best to do with textures. it's alot simpler.
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As Stuey say`s a texture is more appropriate for this .. see pic ... just made a texture with PS2 and the applied to sphere Uv it to get it right and hey prestp!
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The problem with using a texture is that I will want to animate it. What I'm trying to achive is eyes on a head but I don't want them to protrude (it's a cartoon character). I want to have the eyes lay flat against his head yet still be able to manipulate them for animation.
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use animated texture... see
terranim8or
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Or, you can simple manipulate them using morph targets. Another way to do it would be to copy the object you want to have the 'contour' object on, then cut out the object you want, and it should lay perfect in the surface, you can then just extrude it or move it out a bit. Even another way to do this would be to actually make the eyes a part of the model and manipulate them with morph targets.