Anim8or Community
General Category => General Anim8or Forum => Topic started by: minnie on January 06, 2008, 11:21:18 pm
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I've morphed a cylinder and now I want to animate the morph. Where do I look, or read, to figure out how to animate the morph? The Anim8or manual discusses making a morph, but then states "you're now ready to animate you object in the scene editor." Well I'm not `cuz I can't figure out how to animate the morph. A push in the right direction would be greatly appreciated. Any tutorials?
I'd like to animate it in the sequence editor. Can I do that?
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The way i've always used morph targets is in the scene editor with the graph editor.
As much as I know you cant utilise morph targets in the sequence editor. I wouldnt mind to be proved wrong because I would like to use them in sequence editor.
any way... use the graph editor and double click the morph sequence to add a key and then animate them.
hope this a help, even if i dont make much sence
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In scene mode, you can use morphs with either the graph editor, or the timeline, or both. For the timeline, you need to press the '+' at the very bottom of the scene next to your scenes name. Now drag up the bar on the left, and press the '+' on world. You should then have a list of all the objects, figures, targets, lights, etc. You can press any of the '+' symbols next to them to bring down a list that should include the morphs. You can then click the morph in the list, and double click a key on the timeline. Then press 'add key' and enter a value for the morph target. 1 is full, 2 does twice the morph target and 0 goes back to no morph target.
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I also have a question about morph targets. When ever I put bones in my object, and turn it into a figure, the morph targets are gone. Is there any way to keep morph targets in a figure?
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Read the last post by headwax:
http://www.anim8or.com/ubb/Forum1/HTML/015788.html