Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: thehalflifedude on June 07, 2008, 05:28:32 pm
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model created in 3ds max, texture created in ms paint, model texture applied in milkshape 3d, and rendered in anim8or.
image 1. 357
image 2. 357
image 3. 357
image 4. reference image used for creating model
image 5. texture made in paint.
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image 5: (http://img395.imageshack.us/img395/1940/357magnumar8.png)
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hi! Did you make it after a reference image? either way you should get a picture of the gun in top view, and make the top after that. because to me it looks a bit square. annyways, good luck. a nice model anyway!
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yeah, i used a reference image for the gun, and i tried to find a top view, but i never could find it.
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ah. ok. you should at least guess, because right now it looks more like a cheap toy than a gun, if you get what i mean.
To me the handle looks a bit long though..
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model created in 3ds max, texture created in ms paint, model texture applied in milkshape 3d, and rendered in anim8or.
Nothing personal but just out of curiosity, why the use of all these different programs ?
I have never seen 3ds max - hence my ignorance - but I would have thought that a program with that price tag would be able to handle everything, OK except for making the texture ;)
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i have never made a texture in 3ds max and it's really hard to apply my new uv map, and with milkshape 3d it's as simple as 3 steps, select face to uv map, apply uv map, and edit uv map, then you uv map every face, and i wasn't planning on starting 3ds max again to render it, as it takes ages to initilize, yet alone start up 3d, then finally loading the model, so i used anim8or to render. that awnser you're questions? :P
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Thank you, that answers my question perfectly.