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Artwork => Finished Works and Works in Progress => Topic started by: thehalflifedude on June 07, 2008, 05:28:32 pm

Title: 357 magnum
Post by: thehalflifedude on June 07, 2008, 05:28:32 pm
model created in 3ds max, texture created in ms paint, model texture applied in milkshape 3d, and rendered in anim8or.


image 1. 357
image 2. 357
image 3. 357
image 4. reference image used for creating model
image 5. texture made in paint.
Title: Re: 357 magnum
Post by: thehalflifedude on June 07, 2008, 05:35:25 pm
image 5: (http://img395.imageshack.us/img395/1940/357magnumar8.png)
Title: Re: 357 magnum
Post by: Mactetra on June 07, 2008, 06:12:42 pm
hi! Did you make it after a reference image? either way you should get a picture of the gun in top view, and make the top after that. because to me it looks a bit square. annyways, good luck. a nice model anyway!
Title: Re: 357 magnum
Post by: thehalflifedude on June 07, 2008, 06:20:05 pm
yeah, i used a reference image for the gun, and i tried to find a top view, but i never could find it.
Title: Re: 357 magnum
Post by: Mactetra on June 08, 2008, 11:04:08 am
ah. ok. you should at least guess, because right now it looks more like a cheap toy than a gun, if you get what i mean.

To me the handle looks a bit long though..
Title: Re: 357 magnum
Post by: lynn22 on June 08, 2008, 06:17:17 pm
model created in 3ds max, texture created in ms paint, model texture applied in milkshape 3d, and rendered in anim8or.

Nothing personal but just out of curiosity, why the use of all these different programs ?
I have never seen 3ds max - hence my ignorance - but I would have thought that a program with that price tag would be able to handle everything, OK except for making the texture  ;)
Title: Re: 357 magnum
Post by: thehalflifedude on June 08, 2008, 09:57:37 pm
i have never made a texture in 3ds max and it's really hard to apply my new uv map, and with milkshape 3d it's as simple as 3 steps, select face to uv map, apply uv map, and edit uv map, then you uv map every face, and i wasn't planning on starting 3ds max again to render it, as it takes ages to initilize, yet alone start up 3d, then finally loading the model, so i used anim8or to render. that awnser you're questions? :P
Title: Re: 357 magnum
Post by: lynn22 on June 09, 2008, 02:56:33 am
Thank you, that answers my question perfectly.