Anim8or Community

General Category => General Anim8or Forum => Topic started by: GeniusAtWork on June 03, 2008, 08:17:21 pm

Title: Multiple bones in single mesh
Post by: GeniusAtWork on June 03, 2008, 08:17:21 pm
Hi. im just wondering that if i made one box model with no seperate pieces and put multiple bones in it. would it move eg. limbs bend. do morph targets allow this?  ???
Title: Re: Multiple bones in single mesh
Post by: B3dman on June 03, 2008, 08:34:02 pm
you would have to use wieght painting to do that it should not be very hard. if you are not sure how to do this just let me know(i had no idea how it worked for a year and a half!)
Title: Re: Multiple bones in single mesh
Post by: hihosilver on June 03, 2008, 08:36:42 pm
It's completely possible, it's called skinning an object.  Basically you assign what vertices each bone will influence.
I take it you haven't read the whole of the manual: http://www.anim8or.com/manual/5_figure_editor.html#skinning (http://www.anim8or.com/manual/5_figure_editor.html#skinning)
There's the section on skinning.
You can also find great video tutorials on MP3D's Anim8or tutorial site. (http://www.mp3d.info/Anim8ortutorials/)

You can also use morph targets in combination with bones to create a desired animation (example:  Bones for limbs and morph targets for lip-syncing)
Title: Re: Multiple bones in single mesh
Post by: GeniusAtWork on June 06, 2008, 07:01:08 am
k. thanks for the help