Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: Mactetra on May 23, 2008, 09:00:45 am
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Hi!
I have been using anim8or seriously for like, a year.
I know that I'm not a pro. But I'll post some stuff anyway.
Please give a comment on how to make anything better, or if something needs changing :)
Just a little scene i made:
(http://i2.photobucket.com/albums/y29/TRYM/rubiksogsnt.jpg)
A Tikka T3 rifle w. scope:
(http://i2.photobucket.com/albums/y29/TRYM/TikkT3wscope.jpg)
Cannon :D
(http://i2.photobucket.com/albums/y29/TRYM/cannonshot.jpg)
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They all look good - however you really should turn on anti-aliasing for your renders.
Rubick's Cube - the stickers should cover more of the faces.
The rifle really looks excellent.
On the cannon, the muzzle flash at the front would be better accomplished with a transparency/emissive map.
Very nice work. :)
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i agree that they want some antialiasing, and i can't help thinking the cannon's muzzle flash looks like a sea anemone (i have a strange mind, don't i?!!), but otherwise very good! keep it up :)
- colclough
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Thank's for the reply :D
I don't think i will do anything with the cannon. because it was just a 15 minute project to make time pass..
This headset took me about 3.5 - 4 hours. and i think it was worth it :D
(http://i2.photobucket.com/albums/y29/TRYM/KossSB45.jpg)
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You have some very nice models here with some good materials as well.
Let me repeat what others have said though: You really should use antialiasing on your renders. It will clean up the jagged lines and give you much higher quality renders.
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oh.. thanks for the tip :D it really helped. Here's the same picture with antialiasing
(http://i2.photobucket.com/albums/y29/TRYM/KossSB45HD.jpg)
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Great work, especially the rifle and headphone. I do have some crits though, on top of what others have said:
Desk scene: You shouldn't be able to see the label on the inside of the pill bottle. This could be fixed by either changing the position of the bottle so you can't see inside it, or (better) giving it a double-sided texture, the inside texture being the colour of the bottle without the label. Also, the lamp base and shade is a bit too low poly. Maybe consider subdividing.
Rifle: Great work, nice materials, excellent model. I don't know if the timber backdrop is an object or a background, but if it is an object, I would re-render the scene with soft shadows falling on the timber, which would place the rifle physically "there". At the moment it kinda looks disconnected from the tabletop on which it rests.
Cannon: For a quick project it is quite good. The flash from the muzzle does indeed look like an anemone, maybe useful if you ever do an underwater scene!
Headphones: Lovely work, again great materials. Maybe a little more lighting to show off the textures of the ear pads and microphone cover would be good, and again I would consider subdividing the ear phone shells. They look a little steppy, which detracts from an otherwise excellent model. Without those steps, this could be a photograph.
Great work! I particularly like your attention to detail and sensitivity to textures and materials. Keep posting, it's good stuff!
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... maybe useful if you ever do an underwater scene!
...y'know, Finding Nemo 2 or something... heheh 8)
anyways, i agree with ensoniq on the headphone scene, i especially like the way you did the padding on the bits around the ears. is that bump map? whatever it is, it's very convincing!
- colclough
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I tried to subdivide the model. but it turned out crap, and i don't want to redo the whole "ear piece" because it took me ages.
anyways.. combined the two scenes and made a wire with mini-jacks
Enjoy.:
(http://i2.photobucket.com/albums/y29/TRYM/awsome.jpg)
The render came out pretty good :D
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Looks nice. I like the headphones with the wires and plugs, they really turned out good. If you want to make your model smoother, there are other ways then subdividing your model. If you dubble click on you object you can change the smooth angle of the object. 1 is not smooth it looks just like the solid wire frame and 180 is the smoothes. It doesn't make a great difference but it could be just enough to do the job.
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I like the most recent scene. As a crit, you need to get rid of the texture stretching on the table!
Also, have you experimented with the v0.97 ART raytracer? It can do wonders for your renders and create very beautiful images!
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how did you model that headphone wire? It looks amazing
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>hihosilver
Fixed the texture, and no. i haven't tried it yet. I'll get at it right away :) probably post a new render tomorrow.
>Dosser
It actually took me some time. i made some cylinders, cut them into smaller pieces, and used a modifier to bend them. then i copied it and put one of the same right next to it (because the wire is double), and at last i put all the pieces together
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if you want to make a wire like that in the future there is an easier way!
start by drawing a curved spline in whatever shape you want the wire to be bent in. then goto: Build>primitives>N-gon set a value of about 60. draw a circle the size you want the diameter of the wire to be. then select the circle and go to: Build>Extrude and for the axis select "path" can use whatever you want on the other settings and then click OK. the final step is to click on the curved spline. you should have a wire like object. remember that if you want it to look better you should manipulate the points on the Z axis before you extrude the circle.
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sounds good b3dman, but isn't a 60-sided cylinder a little high-poly for a thin wire?
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Don't worry about that, what he's saying is just a overview on what your meant to do, you don't have to follow it 100%
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Ok.. so i've started a new project, i am going to model almost everything on my desk, and the desk itself..
I decided to start with my external LeCie hard drive.
Just a WIP but tell me what you think so far.
(http://i2.photobucket.com/albums/y29/TRYM/Lacieslangt.jpg)
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i like the USB plug(idk the real name i just think plug sounds good) you should use the antialiasing option on your renders to make them better quality. ;)
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update on the LaCie external hard drive:
(http://i2.photobucket.com/albums/y29/TRYM/lacie.jpg)
soon finished.
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that power plug looks different then the american style, the only ones ive seen that look like that are from israel where are you from?(if you dont mind me asking feel no obligations to answer if you are not comfortable sharing that with everyone :) )
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that power plug looks different then the american style, the only ones ive seen that look like that are from israel where are you from?(if you dont mind me asking feel no obligations to answer if you are not comfortable sharing that with everyone :) )
It's an european powerplug.
The models look really nice, i like the usb-cable and plugs. Only the power plug seems a bit odd, too big and i might need a bumpmap as you used on the HDD and usb-plug, with a logo or something(watts,amperes,volts).
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the plug acctually is that big. And yes I am from europe. Norway to be exact.
annyway. The plug has too sharp edges. I will fix that today and add a bumpmap.. but there is no logo on it. so i will just use bump to make the texture a bit more realistic
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looks excellent - my only suggestion would be to alter the material on the plug pins, to make them look a bit more metallic - i think they still look a little plasticky, but maybe that's just me ;D
- colclough
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New update :) made some other stuff from my desktop as well.
Entered a wrong digit in the render size.. so it became reeeeaaaally wide screen... anyway. i cut it down to this:
(http://i2.photobucket.com/albums/y29/TRYM/medkrem2.jpg)
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it looks very good. Are the textures photos of the actual objects, or were they downloaded / made from scratch?
I'm impressed by how much detail seems to be in such simple objects: especially the USB drive.
However, the bottle of paint (?) on its side looks like the liquid is still stuck to the bottom (by that I mean the bubble is at the top, rather than on the side). Just because I want to be pedantic and find some room for improvement in every render I see ;)
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Oh! you are totally right about the paint. I'll fix it right away..
it is going to be a while before i post a update because a friend of mine is going to render the scene for me in Indigo to make it look more realistic.
about the textures:
The skin-cream- and paint- label is scanned. the wood i got from http://www.cgtextures.com (http://www.cgtextures.com)
The bumpmaps are made in MS paint. and the rest is in Anim8or.
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Nice scene Mactetra.
The cable looks great. Did you use your method or B3dman's to model it?
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B3dman's.
I already knew about this method, but when i am making a double wire I have to put the second wire on top of the first. so the wire is never twisted. something that looks a bit unnatural, so I am thinking of making a new one.
:)
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Yep. finally my friend finished his render :) all creds to him for that.. I just made the model.
anyways.. here it is:
The top picture has some disorder on it. like some random pixels, but that will be fixed.
(http://i2.photobucket.com/albums/y29/TRYM/im12106274871.png)
(http://i2.photobucket.com/albums/y29/TRYM/im1210590289.png)
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WOW, I thought that was your reference image of a real bottle, then I read your message!
But, what's with the logo/watermark?
*Yeah!, 250 posts Sr. Member*
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whoa, I thought the same as Tanzim. I thought you were showing a reference, and then a render of your attempt at the same scene.
But those are great models: the most realistic I've seen by a long way. My only criticism is the paints look far too runny: the ripples on the top make it look like it has the consistency of water. Really though, it doesn't detract from how realistic the scene looks.
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OMG! ..........is that really a model?
Just checked out indigo renderer web site and it looks an awesome renderer which I am about to download.
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Yeah I saw the Indigo render in the Dotan8 magazine, those bottles look so realistic! how long did it takle to render?
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The watermark is there because my friend wanted to have it there.. probably so you all could check out the website or somthing...
The ripples in the paint is something i told my friend about as well. probably going to fix that later
The rendertime is on the bottom of the picture..
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8 Hours! Wow! What computer specs do you have?
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8 Hours! Wow! What computer specs do you have?
i can ask my friend.. but indigo works so that it strats with a simple picture, and the longer it renders the better it turns. sorry for my crap english :P
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WOW, I thought that was your reference image of a real bottle, then I read your message!
same here. those images are really impressive 8)
- colclough
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those are deffinitly the best renders ive ever seen!! its amazing! :)
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those are deffinitly the best renders ive ever seen!! its amazing! :)
thanks :)
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Those are fabulous and very realistic. I downloaded the indigo renderer once, but I believe it's text based? I was lost then and decided to not look much further. I think I'll get further with something like 3ds max or something of the sort. Your friend did a fabulous job though.
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indigo isn't text based. but you need to download blender and a scripth called blendigo. there is probably a guide somewhere on the net..
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Wow, that's definately the most amazing thing that I have ever seen modeled. Listining to you critique him makes me feel overwhelmed; I just posted my first attempt at "making" something. The little things that I don't even see make me wonder if I should have waited. Anyways, you have done an amazing job!
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Wow, that's definately the most amazing thing that I have ever seen modeled. Listining to you critique him makes me feel overwhelmed; I just posted my first attempt at "making" something. The little things that I don't even see make me wonder if I should have waited. Anyways, you have done an amazing job!
Thank you ^^
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Ok, this might look like a 5 minute doodle, but it actually took some time :P
I just got a image of this guy in my head, and I felt like I just had to make him :)
He has no name so far..
(http://i2.photobucket.com/albums/y29/TRYM/Akkar.jpg?t=1218287892)
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he should be called either 'Octopus-Potato-Hybrid-Man-With-Moustache', or 'Bob'. ;D
really weird, but cool 8)
- colclough
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call him george
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sir Humpry Nibbleswick the 3rd
that would be a good name
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That's a nice humorous model. The eyes and head shape make it nicely stylized. I think the mouth could do with a bit more pronunciation, but it still looks pretty good! Perhaps you could rig him and make some nice animations!
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Got bored last night and made this skateboard, made the textures this morning, It's still a wip, but I'm pretty close to finishing it up.
(http://i2.photobucket.com/albums/y29/TRYM/SHITSHITSHIT.jpg)
A clayrender of the trucker, so you can see more of the details
(http://i2.photobucket.com/albums/y29/TRYM/trucker.jpg)
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i don't like the skateboard underside texture that much :P - but very good modelling though.
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gr8 modling ;)..but wots with the underside? ???
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gr8 modling ;)..but wots with the underside? ???
what about it?
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It would see inappropriate to some.
The modeling of the trucks and wheels are very nice. The textures could use a bit of work in my opinion though. For example, It's very easy to tell where the grip tape texture is continually repeating because of the shading. Perhaps you could try to UV map the whole thing and try to make it seem less like a repeating texture. The underside could definitely use some wear and tear, such as around the edges, as long as it's used of course. And normally, the edges of a board are wood or some form of a strong bendable material such as plexiglass.
It's a good start though, the trucks and wheels are well done. Keep going!
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The reason i made the board like that is because I was trying to make a copy of my own board:
(http://i2.photobucket.com/albums/y29/TRYM/Picture8.jpg)
SHIT is the name of a Norwegian skateboard brand, and it isn't made to offend anyone.
i know it could use some scratches etc, but the only image editing software i have on this computer is MS paint and gimp, and i have no idea how to do it in either.
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learn gimp - it is a very powerful tool, though has a slightly awkward layout.
nice skateboard by the way.
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learn gimp - it is a very powerful tool, though has a slightly awkward layout.
i'll second that. i've been using it for a few months now, i'm getting used to it and i'm finding it really useful - not to mention it costs a lot less than photoshop does! ;D
- colclough
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i know it could use some scratches etc, but the only image editing software i have on this computer is MS paint and gimp, and i have no idea how to do it in either.
Then you should follow some texturing tutorials and gimp tutorials and learn how to use gimp! It's a very powerful program when you know how to use it!
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Yeah, so, finaly i got together a new project, took me about a couple of hours.
I made this mostly because i really need to work on making mechanical things. So, this is the product.
I really suck at texturing, i know. if you have any tips on how to improve, please let me know.
(http://i2.photobucket.com/albums/y29/TRYM/mecha1.jpg)
(http://i2.photobucket.com/albums/y29/TRYM/Mecha4.jpg)
(http://i2.photobucket.com/albums/y29/TRYM/Mecha3.jpg)
(http://i2.photobucket.com/albums/y29/TRYM/mecha2.jpg)
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great the things I see, I am so glad I found this, and I absolutely need to show a picture of what I did this night, itīs swimming, somehow, for some seconds... great inspiration to see what is possible, thanks again
audrey
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great the things I see, I am so glad I found this, and I absolutely need to show a picture of what I did this night, itīs swimming, somehow, for some seconds... great inspiration to see what is possible, thanks again
audrey
huh?..
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oups, I didnīt get the picture up... sorry
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Though it's just sphere's, it seems really mysterious and cool at the same time.
Maybe adding fog will give it that extra mysteriousness.
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thanks for that, i tried fog but it made the spheres go blank, I guess I need to work on lighting some more. And itīs a tiny animation with the rosy bit being a fish and the spheres moving like bubbles, I guess thatīs what made me proud of it as a newbie to 3d modeling.
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Lighting is just as important and the model - If you can't see the work then what good is the effort of the work. Like the pic by the way!
I something have to use multiple lights to get the results with different colors. In the real world light reflects and illuminates object so we have to make up the difference by adding multiple lights set to different shades and/or colors. Some lights can be set with shadows on and some off, gives it a more realistic feel.
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So.. yeah.. long time since I updated.
I have just started a new WIP. i am going to create a quite detailed version of Wall-E from the new hit movie by pixar, Wall-e.
(http://i2.photobucket.com/albums/y29/TRYM/test02.jpg)
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Oooh, good luck, i've been following the work of one 'OpenEyeStudios' on youtube...
Quite a good anim8or WallE to be seen there.
I wish to model WallE aswell, quite liking the movie, but don't have the heart to do it, as i'd most likely give up after one eye.
Good Luck.
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looking good so far :)
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ok, a small update.. made most of the neck.. not quite happy yet, so I might do some slight changes.
(http://i2.photobucket.com/albums/y29/TRYM/test03.jpg)
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once again an update, this is really starting to take shape now :)
(http://i2.photobucket.com/albums/y29/TRYM/test04.jpg)
don't know if it is noticable, but i changed the angle of the neck a bit, and beveled most edges on the "face" and neck
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Wow you've got some REALLY high poly models what is your RAM and video driver (if you don't mind me asking)
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Wow you've got some REALLY high poly models what is your RAM and video driver (if you don't mind me asking)
quite low actually, but i am building a new computer now with 2gig's of ram, haven't bought the graphics card yet.
the one i am using now is an old dell laptop
Itel(R) Celeron(R) M
proceessor 1.30GHz
130.GHz, 504 MB of RAM
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Wow you've got some REALLY high poly models what is your RAM and video driver (if you don't mind me asking)
This isn't that high poly, is it? Ofcourse i should see a wire frame shot before taking conclussion, but it looks like 2000 faces maybe. Not that high poly.
@mactetra: The model is coming along quite nice. Is this going to be used for a movie or a still. If it's for a still i would suggest to add more poly's or increase the edge angle. Now the round parts don't really look round. Don't fear those few extra poly's if your going for a still image, it will come out better. For a movie i wouldn't add more poly's, this increases the render time and it's difficult to animated with lagg^^.
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probably going to be for a still, I am going to add rounder edges, remember, this is still a wip, but I think I'll wait untill the model is finished to avoid lag while working.. as i already said, this computer isn't too good...
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Wow you've got some REALLY high poly models what is your RAM and video driver (if you don't mind me asking)
quite low actually, but i am building a new computer now with 2gig's of ram, haven't bought the graphics card yet.
the one i am using now is an old dell laptop
Itel(R) Celeron(R) M
proceessor 1.30GHz
130.GHz, 504 MB of RAM
Well let me give you a tip: don't install vista.
Don't get me wrong I love vista and don't know how i lived without it but it takes 1.5GB of RAM just to run idle.
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Wow you've got some REALLY high poly models what is your RAM and video driver (if you don't mind me asking)
quite low actually, but i am building a new computer now with 2gig's of ram, haven't bought the graphics card yet.
the one i am using now is an old dell laptop
Itel(R) Celeron(R) M
proceessor 1.30GHz
130.GHz, 504 MB of RAM
Well let me give you a tip: don't install vista.
Don't get me wrong I love vista and don't know how i lived without it but it takes 1.5GB of RAM just to run idle.
hehe, There is no way i would install vista, i don't like it at all.
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Have you actually used it?
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Have you actually used it?
I have, i don't like the new warnings for different things, and i really dislike the start menu. also there are lots of bugs in vista at the moment.. maybe i will buy it when a proper, bug-free version is released. But until then, XP is more than enough for me.
anyway, another update, made the arms. They are not properly attached yet, but i will get to that.
(http://i2.photobucket.com/albums/y29/TRYM/test07.jpg)
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Hmm . . . well vista home premium is pretty much bug free. The only problem i have with it is I overwork it constantly :D
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ok, I had a look at some referances (bought a small wall-e toy as well.) and realized that i had modeled the whole upper body wrong. so, som hours of irritation and building i ended up with this.. the reason it is a wireframe is because i am sending the same image to a friend and he wanted to see the wireframe
(http://i2.photobucket.com/albums/y29/TRYM/overkropprebuild.jpg)
so far it's
6296 faces.
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so, once again an update on my Wall-E, just started working on the belts, so remember, they are NOT done at all, i think the proportions are a bit wrong, so maybe i will remake them.
anyway, here is the new pic, some response would be nice, both positive and negative accepted :)
(http://i2.photobucket.com/albums/y29/TRYM/test11.jpg)
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Wow, the detail on the tread is great! Lots of work. I can tell. have you started picking your materials yet. That is what took me the longest. Here is some of what I tried...
We should start a Wall-e the robot club!
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Wow, the detail on the tread is great! Lots of work. I can tell. have you started picking your materials yet. That is what took me the longest. Here is some of what I tried...
We should start a Wall-e the robot club!
I have some nice textures, i can uppload them later, they are really from a papercraft model of wallE. so they basicly look like a UV map :D
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Cool. You're ahead of the game. Can't wait to see him in action!
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I am not going to use these for textures, but maybe some of it, and they are really a help when it comes to references for the textures.
(http://i2.photobucket.com/albums/y29/TRYM/wallebouwpakket-4.jpg)
(http://i2.photobucket.com/albums/y29/TRYM/wallebouwpakket-3.jpg)
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Wow. That looks like a complicated paper craft model.
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Nice texture, i might try out making a wall-e myself now i have this texture. If i find the the time... :(
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Wow. That looks like a complicated paper craft model.
looks fairly easy to me. i have seen some papercrafts that are at least 100 times harder, transformers etc.
anyway,
OT: I am thing of maybe try out some textures today, just to see how it turns out, probably going to update tomorrow ;)
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Nice job on Wall-E :) The gears in the treads look like it could do with some more work (seems different in the movie version) but you seemed to hint that that was still in progress so good luck ;)
Heh, papercraft does the work for you, eh. Watch out for copyright infringements! (just trying to give you a scare ;))