Anim8or Community
General Category => General Anim8or Forum => Topic started by: Tanzim on May 20, 2008, 01:57:39 am
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It's happened before to me, but this time I've actually thought of making screenshots ;D
Enjoy, unless it's happened to you as well:
BTW: if this topic is useless, I'll delete it.
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looks... interesting. i'm guessing it's not really meant to be doing a nose-dive like that though? i've never even tried the IK button myself...
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I though it doesn't work?
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thecolclough: actually I was just mucking around with it and moving the bones in all sorts of directions, it's pretty cool, you move one bone and every bone behind it movies along (of it has set limits) like string
spicy: it's just not fully implemented, no it's not 'meant to work'
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Yeah that's what I thought, well an intresting find
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mine dosn't even show up, it's greyed out can't use it :-[
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mcheccyb that's because it's not supposed to work. Tanzim made it work "somehow". It's not implented into anim8or yet, and yes it's greyed out for all of us. It must be some kind of bug
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You can try inverse kinematics on anim8or by pressing "SHIFT + I" even if it is grayed out :P!! then you choose a bone and start moving it, but the new bone position wont be saved once you stop pressing the left mouse button though.
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Oh man, this is making me want IK even more :P
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It's not grayed out for me either. I tried it but it looked weird after I did it on a figure. I'm gonna' wait until it's fully working before messing around with it.
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tiodiego: Cool, I didn't know that, thanks for saying :D
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I can't wait for IK. Hurry Steve Hurry!
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cool i just messed around a bit with it, wish it saved the positions though
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:o
only now i see this demo function(SHIFT+I)
cool!
i think then need some hierarchy/ adjusts for finisher..
(http://www.tutorzone.com.br/3ds_max/bones_animacao_3d_015.jpg)
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here a link with sample and code "Inverse kinematics with two segments":
http://www.kynd.info/library/mathandphysics/inverseKinematics_01/
(http://www.kynd.info/library/mathandphysics/img/inverseKinematics_01.png)
i think then no is very hard to implements.. :)
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I checked out the link neirao. We definitely need this in anim8or!