Anim8or Community

General Category => General Anim8or Forum => Topic started by: Tanzim on May 20, 2008, 01:57:39 am

Title: IK sorta working for me.
Post by: Tanzim on May 20, 2008, 01:57:39 am
It's happened before to me, but this time I've actually thought of making screenshots ;D
Enjoy, unless it's happened to you as well:
BTW: if this topic is useless, I'll delete it.
Title: Re: IK sorta working for me.
Post by: thecolclough on May 20, 2008, 04:10:40 am
looks... interesting.  i'm guessing it's not really meant to be doing a nose-dive like that though?  i've never even tried the IK button myself...
Title: Re: IK sorta working for me.
Post by: spicy on May 20, 2008, 04:20:35 am
I though it doesn't work?
Title: Re: IK sorta working for me.
Post by: Tanzim on May 20, 2008, 04:26:18 am
thecolclough: actually I was just mucking around with it and moving the bones in all sorts of directions, it's pretty cool, you move one bone and every bone behind it movies along (of it has set limits) like string
spicy: it's just not fully implemented, no it's not 'meant to work'
Title: Re: IK sorta working for me.
Post by: spicy on May 20, 2008, 04:27:54 am
Yeah that's what I thought, well an intresting find
Title: Re: IK sorta working for me.
Post by: mcheccyb on May 20, 2008, 11:13:59 am
mine dosn't even show up, it's greyed out can't use it :-[
Title: Re: IK sorta working for me.
Post by: spicy on May 20, 2008, 02:45:06 pm
mcheccyb that's because it's not supposed to work. Tanzim made it work "somehow". It's not implented into anim8or yet, and yes it's greyed out for all of us. It must be some kind of bug
Title: Re: IK sorta working for me.
Post by: tiodiego on May 20, 2008, 07:10:56 pm
You can try inverse kinematics on anim8or by pressing "SHIFT + I" even if it is grayed out :P!! then you choose a bone and start moving it, but the new bone position wont be saved once you stop pressing the left mouse button though.
Title: Re: IK sorta working for me.
Post by: hihosilver on May 20, 2008, 08:35:27 pm
Oh man, this is making me want IK even more :P
Title: Re: IK sorta working for me.
Post by: flametiger74 on May 20, 2008, 11:19:22 pm
It's not grayed out for me either. I tried it but it looked weird after I did it on a figure. I'm gonna' wait until it's fully working before messing around with it.
Title: Re: IK sorta working for me.
Post by: Tanzim on May 21, 2008, 06:24:33 am
tiodiego: Cool, I didn't know that, thanks for saying :D
Title: Re: IK sorta working for me.
Post by: Bobert on June 16, 2008, 10:18:47 am
I can't wait for IK. Hurry Steve Hurry!
Title: Re: IK sorta working for me.
Post by: sciwizeh on June 17, 2008, 08:37:14 am
cool i just messed around a bit with it, wish it saved the positions though
Title: Re: IK sorta working for me.
Post by: neirao on May 19, 2011, 09:13:39 pm
 :o
only now i see this demo function(SHIFT+I)
cool!

i think then need some hierarchy/ adjusts for finisher..
(http://www.tutorzone.com.br/3ds_max/bones_animacao_3d_015.jpg)
Title: IK ONLINE SAMPLE CODE
Post by: neirao on May 26, 2011, 08:31:51 pm
here a link with sample and code "Inverse kinematics with two segments":
http://www.kynd.info/library/mathandphysics/inverseKinematics_01/
(http://www.kynd.info/library/mathandphysics/img/inverseKinematics_01.png)

i think then no is very hard to implements.. :)
Title: Re: IK sorta working for me.
Post by: Kamagoi on May 27, 2011, 03:31:44 pm
I checked out the link neirao. We definitely need this in anim8or!