Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: bamman62 on May 11, 2008, 01:21:02 am
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It would be very useful to have a poly reducer similar to milkshape 3d's. Also, the new uv functions are awesome, I wish there was a way to export them. (if there is tell me) (if it is a plugin I couldn't use for some reason plugins won't load.)
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The newest version of Terranim8or (http://www.biederman.net/leslie/terranim8or/terranim8or.htm) has polygon reduction. So I don't feel Steve should worry about something if it's already possible, even if you have to use another application, since there are so many other things to focus on.
As for the UV's, it would be nice to have in anim8or, though this is also possible pretty easily externally. If you download UVmapper classic (http://www.uvmapper.com/), which is free, you can export your object in anim8or as a .obj file, then load it into UVmapper. You can then edit the UV map as you wish so that things aren't overlapping (as anim8or makes them do automatically, but you can easily change this in UV mapper) then export from UV mapper. There are pretty simple ways to get around these things but occasionally they tend to use external applications.
As for plugins, It's strange that they don't work. You're using a proper version for plugins correct?
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If you download UVmapper classic (http://www.uvmapper.com/), which is free, you can export your object in anim8or as a .obj file, then load it into terranim8or.
Terranim8or? I think you mean UVmapper ;)
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I don't like terranim8or. Can't load my anim8or files
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haha, good catch there floyd. My mistake there, I meant you can load it into UVmapper.
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I just realized the .96 beta created a MTL file! But, I have another suggestion to replace it. How about having an option to have a concept art window? It could be located in the top corner, and unlike regular windows it wouldn't minimize when you clicked.