Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: X Parasite on May 08, 2008, 09:14:04 pm

Title: Specular-mapped Reflections
Post by: X Parasite on May 08, 2008, 09:14:04 pm
I have noticed that reflections are not affected by specular maps, this is a problem because it prevents the strength or color of a reflection from varying across the surface of an object.

Let me describe an example:  Perhaps you have an object that is only shiny on certain parts, and you use a specular map for it, the math for the reflections does not care about the specular map, and the reflections appear on the entire object, not just the shiny areas.
Title: Re: Specular-mapped Reflections
Post by: xalener on May 11, 2008, 11:31:30 am
what kind of reflections are you using? class, or specular?
Title: Re: Specular-mapped Reflections
Post by: Steve on May 20, 2008, 11:56:42 pm
Glossy reflectors will support reflection maps in the next update for v0.97 (which is nearing release...)
Title: Re: Specular-mapped Reflections
Post by: thecolclough on May 21, 2008, 04:30:28 am
... the next update for v0.97 (which is nearing release...)

*gets excited*

will this be a 'proper' / stable release, or an upgraded preview?  i'm still using 0.95c, since i prefer to work with the stable versions, but i'd love to see .97 'finished' (i know it's never really finished, there's always more to do, but you know what i mean ;D )...

- colclough