Anim8or Community

General Category => General Anim8or Forum => Topic started by: liane78 on May 02, 2008, 11:41:20 pm

Title: can't select points on a sphere
Post by: liane78 on May 02, 2008, 11:41:20 pm
I just got Anim8or and am trying to select points on a sphere so I can cut it in half but it won't let me.  What am I doing wrong?
Title: Re: can't select points on a sphere
Post by: Claude on May 02, 2008, 11:47:53 pm
You've created a primitive.It can't be modified that way
unless you convert it to a mesh.

Select the sphere.
Menu:Build. Use the Convert to mesh function.
Title: Re: can't select points on a sphere
Post by: liane78 on May 02, 2008, 11:49:52 pm
thank you so much!
Title: Re: can't select points on a sphere
Post by: Tanzim on May 03, 2008, 04:28:12 am
If you haven't yet, read the manual and the first 3 tutorials (Tutorials for Anim8or)
BTW you might have problems doing the eggplant tutorial though
Title: Re: can't select points on a sphere
Post by: thecolclough on May 03, 2008, 05:08:10 am
just make sure you've got the right size, and the right latitude and longitude divisions settings on your sphere BEFORE converting to mesh, because once you convert to mesh and start chopping bits out, there's no way to change the size or the lat/long again.  ;)

liane78, welcome to anim8or and to the forums, btw!

- colclough
Title: Re: can't select points on a sphere
Post by: spicy on May 03, 2008, 12:55:19 pm
As well as mesh, you can subdivide it (Smooth it). This also helps you select the points. Menu>Build>Convert to Subdivided
Title: Re: can't select points on a sphere
Post by: thecolclough on May 03, 2008, 03:18:22 pm
true, spicy, but 'convert to mesh' makes things less complicated ;)

- colclough
Title: Re: can't select points on a sphere
Post by: spicy on May 03, 2008, 04:20:35 pm
less complicated? Any how, that smooths an object. Making it look more smooth. Or you can do Menu>Build>Convert to Mesh, it doesn't matter. Hope this helps anyway
Title: Re: can't select points on a sphere
Post by: thecolclough on May 03, 2008, 05:56:37 pm
"less complicated" as in less polys.  if your hemisphere is going to be something large, then subdividing would probably be a good idea, but if it's just for some little detail like a character's eyelid, you don't need the extra smoothing (so long as you set your lat/long figures right), so 'convert to mesh' would do fine.

- colclough