Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: chisler on April 28, 2008, 09:05:14 am
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Hi, when I go to export a 3ds it says that I have over 65535 points and the process can't proceed. Its a figure from poser which looks fine in anim8or and renders well. How can I optimise the object to fit under the upper limit of points?
Thanks,
Ian
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The 3DS format uses a 2 byte word for the number of vertex,creating
this limitation.
You could split your mesh in 2 using the detach function,but this is
probably unacceptable.
So, have a look at Terranim8or decimation function.(link on the
Resource page of the site) It allows to reduce the number of triangle,
therefore the number of vertex of a mesh with the less possible lost
of quality.Lets hope you don't exceed 65535 too much.
Claude
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Thanks for the advice but Terranim8or seems to slightly corrupt the object and hangs when I use its 'Simplify Mesh' option. Also, the obj export option crashes anim8or.
Ian