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General Category => Anim8or v1.0 Discussion Forum => Topic started by: Kevin Gales on July 13, 2022, 05:21:21 am

Title: Morph or Not
Post by: Kevin Gales on July 13, 2022, 05:21:21 am
I was working on a little something..until I came across an odd behavior.. at first I thought it is a bug and eventually I tested across multiple versions...It appears when you delete vertices on a mesh with morph targets all the targets disappear..or am I missing something?
 
Title: Re: Morph or Not
Post by: johnar on July 18, 2022, 05:18:01 am
 I always thought that rule number 1 with morph targets is that you can't add or delete vertices once morph targets are made.
 Losing all the targets is probably a good thing, as none would have been useable after deleting any vertices, and you would then need to delete them all manually anyway.  ;)
Title: Re: Morph or Not
Post by: Kevin Gales on July 18, 2022, 05:37:56 am
Actually it is quite useful to be able to preserve vertex order...this process is called non-destructive workflow..where you're able to change the main object and the rest of it's morph targets also follow the changes.Anyway I have done an experiment and succeeded with that.Basically I can delete a vertex and a new one and still preserve the shape keys,at first I did it with one vertex now I am working on recalculating all vertices.
Title: Re: Morph or Not
Post by: johnar on July 19, 2022, 06:57:04 am
Interesting. :)