Anim8or Community
General Category => General Anim8or Forum => Topic started by: jbskaggs on November 29, 2021, 05:44:10 pm
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Problem: Model scale
I have this same problem with Tinkercad, and Anim8or but not sketchup. 1 unit =250 units in Godot approximately. in Sketchup a 12" model imports as a 12" model. But in Tinkercad a 1/8" model imports at over 100 meters. Anim8or exports at 1 unit = 200 to 250units= basically maximum size.
How can I setup Anim8or's scale to reduce export file size easily?
I am hopeful Anim80r wil be able to export to gltf soon, but even then I will need to understand scale better.
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How are you exporting Anim8or models? I don't understand the comment 1 unit = 200 units.
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Lets say I have a 3d model that is 1,1,1 or approx 1 meter cube. In Godot it imports at 250, 250, 250 or 250 meters cubed and is larger than my entire level.
So how do I adjust the scale of the units?
Ill try and make a cube import it and get some screen shots
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here is a screenshot in Godot. The Rabbit is from Anim8or OBJ export converted to GLTF (glb)
It is standing over a 1 unit tall cube. I hope this helps clarify.
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What I want to know is what steps do you take to export a model from Anim8or and import it into Godot? Do you use the .obj exporter in Anim8or? .3ds?
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yes I use the .obj exporter in anim8or, then I import it to blender and convert to gltf and then import to Godot.
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I don't know what is happening. Anim8or exports units unchanged to .obj format. If your original model is a 1x1x1 cube then the .obj format will be that size.