Anim8or Community

General Category => Anim8or v1.0 Discussion Forum => Topic started by: jbskaggs on November 17, 2021, 02:08:12 am

Title: any plans for gltf format?
Post by: jbskaggs on November 17, 2021, 02:08:12 am
Hi just as the title says-  any plans to implement gltf export?  This is the format Godot prefers,  Currently from anim8or I export as obj then import that in blender (which I do not like using) to export as gltf or as collada dae formats.

Thanks
Title: Re: any plans for gltf format?
Post by: Steve on November 17, 2021, 08:39:47 am
That could be useful. I'll look into it.
Title: Re: any plans for gltf format?
Post by: jbskaggs on November 17, 2021, 11:44:24 am
Awesome.  Godot natively uses gltf for its scenes and it's user base is growing very fast.  So it exports and imports scenes as gltf.  Obj files do not import textures into Godot.  Collada files kinda work. 

Thanks
Title: Re: any plans for gltf format?
Post by: AdrusBarba on February 11, 2022, 03:54:38 am
Do you have "Fast Select" enabled or disabled? I assume that this in the Object editor.
Title: Re: any plans for gltf format?
Post by: AlecJames on February 19, 2022, 04:25:14 am
+1 for gltf export from me 
Title: Re: any plans for gltf format?
Post by: Mactetra on August 16, 2022, 09:58:02 am
+1 for me too. Preffered format for WebVR work I do. I currently use the same workflow as jbskaggs.