Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: texel on April 17, 2008, 09:35:40 am

Title: Feature request: Several uv coords per vertex
Post by: texel on April 17, 2008, 09:35:40 am
hi,

it would be great and very usefull to be able to have several uv coordinates per vertex in order to have:
_ 1 uv coord for the diffuse texture
_ 1 uv coord for bumpmap texture
_ 1 uv coord for speculare
_ ...

Title: Re: Feature request: Several uv coords per vertex
Post by: Raxx on April 17, 2008, 09:43:06 am
Seconded! Multiple UV channels would be excellent, but if this were to be implemented, the ability to import/export UVs should also be added!
Title: Re: Feature request: Several uv coords per vertex
Post by: ENSONIQ5 on April 18, 2008, 06:02:55 am
So long as it was not actually necessary to set the coordinate for each separate level every time.  The default should still be coincident UV coords, able to be separated as a choice.  But yeah, great idea.
Title: Re: Feature request: Several uv coords per vertex
Post by: texel on April 18, 2008, 08:15:58 am
with the ability to switch the uv channel between diffuse, ambient, bumpmap, custom, ... to keep it flexible