Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: texel on April 17, 2008, 09:35:40 am
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hi,
it would be great and very usefull to be able to have several uv coordinates per vertex in order to have:
_ 1 uv coord for the diffuse texture
_ 1 uv coord for bumpmap texture
_ 1 uv coord for speculare
_ ...
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Seconded! Multiple UV channels would be excellent, but if this were to be implemented, the ability to import/export UVs should also be added!
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So long as it was not actually necessary to set the coordinate for each separate level every time. The default should still be coincident UV coords, able to be separated as a choice. But yeah, great idea.
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with the ability to switch the uv channel between diffuse, ambient, bumpmap, custom, ... to keep it flexible