Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: Lord of Twisties on December 19, 2007, 01:28:21 pm
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It was something to do for 15 minutes.
But he problem is, I tried to add a light and shadows, but the render was just awful, and there were no signs of shadows whatsoever. Here he is.
(http://i106.photobucket.com/albums/m269/dandaman_011/crystalman-1.jpg)
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did you double click on the object and select to cast and recieve shadows. you alsom might need to select raytrace shadows in the light settings.
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I had the first part, and this is what I got with the ray trace stuff (which I need to better understand still).
I used a local light and it didn't honk up the render like it did when I tried a spot light.
(http://i106.photobucket.com/albums/m269/dandaman_011/crystalmanr.jpg)
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Alright, make sure you have the guy set to cast and recieve shadows, but also the floor set to recieve shadows. Then make sure you have a light that casts shadows . if it doesnt work then, go to View > Preferences and under the File Output make sure 'shadows' is checked.
Regarding the model: its nothing too exciting really, selecting all faces and extruding them a little bit is not really something we all come here for. if you'd try making the body more anatomilcally correct or so it might get some more appreciation!
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Here's a tutorial that I wrote on rendering that could be helpful. (http://tutorials.anim8or.org/hosted/hihosilver/rendershadows/)
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Totally forgot about the ground recieving. I had everything else. It worked.
And $imon, if you paid attention to old posts, you would know that the faces are not extruded at all. They are subdivided by a value of 50. Second, whoever said everything had to be anatomically correct? If you paid attention even farther back, you'd know that this is a simple model to practice with, mainly sequences. I didn't see a quality limit on what could be posted here. When you were a noob, you would be just as happy about it. Just look through the gallery! Nothing has to be real! Animation can be for personal fun too. It doesn't have to be exciting to you.
So thanks for the tip, anyway.
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What is that soposed to be anayway.
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What is that supposed to be anyway.
Abstract human-like figure in an interesting pose with cool material :) ? y... at least that's my opinion.
I think maybe top of the head and shoulder and bottom of the leg could have been done different then it would look more consistent i guess... well i guess that's how I would do it but I cant really criticize an abstract figure in that way can I? :D
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I guess it would be called abstract. Makes sense. I was just having fun and learning shadows and such. Technically, it's now even in the "Thinker" pose. Oh well.
I then rendered it antialiased, and it took two hours. But it was worth it.
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let me guess, subdivide with a setting of 2
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Again if anyone paid attention, it was by 50. C'mon, I just told $imon that. It's on the same thread. Does anyone think it's neat or not?
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It is pretty neat. I like the second render best. Are you going to do a render with shadows and a ground receiving them? could be pretty cool.
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(http://i106.photobucket.com/albums/m269/dandaman_011/crystalmans.jpg)
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It almost has like a Lego look to it... its neat
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To make the render look more realistic, adding a weak red local light behind him where his shadow is would make it look like some light is passing through his translucent body.
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I'll give it a shot.
Say, that would be a neat idea to put into the next version... true translucensy
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sweet.whats the poly count?
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vertices: 21026
textures: 105121
normals: 87725
facets: 21024
I actually don't know which one of those is the real "poly count" (noob still)
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So do you have any updates or are you finished making it? ???
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I tried giving it the weak red light behind it, but it wasn't working out well. So, I guess it's done. It was just something to have a little fun with and I think it looks cool.
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"options>info" in object mode, and "faces" would be the poly count UNLESS someone's talking about a game model or lowpoly model. Then they normally mean tri count, though they may say this. that means how many triangles are in the model, as all polygons can be made up of triangles.
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Ok, so it was 21024.
Thanks for the info.
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Sort of makes me think of a mellowed/toned down version of a thing called the "Shrike," from a set of sci-fi books I read...