Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: bayinghound on October 04, 2020, 08:11:56 pm

Title: Another super exciting episode
Post by: bayinghound on October 04, 2020, 08:11:56 pm
People flying in space ship and lots of walking around:
Title: Re: Another super exciting episode
Post by: Steve on October 05, 2020, 06:54:12 am
:)
Title: Re: Another super exciting episode
Post by: johnar on October 05, 2020, 02:02:19 pm
I've just realised that if i watch on youtube i get sound, but not if i watch it through the anim8or site.
 Much better to watch with sound.
 Speaking of 'better', Some Guy in Space is just getting better and better.
 Even tho there's no real storyline going on, i notice that you're trying new things, which makes it more interesting. And the things that you're getting more practiced at are looking more and more fluid and 'comfortable'.
 My favorite part in this clip was at the beginning when he comes through the curtain and holds his arms up to the applause. lol. classic.
 Also thought the introduction was really good and the clouds drifting past the title. Those little extra, creative details really make a difference.
 All in All, a big thumbs up to 'Creative Boredom Productions'. (https://i.postimg.cc/mr96SrMD/Thumbs-Up-W1.gif)(https://i.postimg.cc/QN9f3CVd/biggrinn-W.gif)
Title: Re: Another super exciting episode
Post by: bayinghound on October 05, 2020, 03:48:31 pm
I couldn't have done it without the advice I've gotten on this forum. I'd still like to see a way to attach a target to a bone.
Title: Re: Another super exciting episode
Post by: johnar on October 06, 2020, 05:31:04 am
 
Quote
I'd still like to see a way to attach a target to a bone

If you're meaning something like a character picking something up, (ie: weapon), and then carrying it around, and then even putting it back down, or throwing it away and picking up something else, or that kind of thing, then the best workaround i've found for that involves using 2 or more identical files or/and identical characters.
 Save extra copies of the wip, as you go. The trick is to actually attach the object to the bone in figure mode, and make sure you keep a saved, up to date, identical copy with the figure without the object attached. (usually the file without the object attached, is the main 'starting' file, and the eg; 'holding gun' file is the more 'secondary' file.)
 Then it's just a matter of rendering the video either with or without the object attached. Takes some thought, and save extra files of each, but definatly works.
 But maybe you're meaning something else?
Title: Re: Another super exciting episode
Post by: bayinghound on October 06, 2020, 04:46:04 pm
I was thinking more on the lines of mimicking particle effects and attach it to a target instead of a bone
Title: Re: Another super exciting episode
Post by: johnar on October 07, 2020, 08:14:20 am
ok.
 I havent really used targets much.
 Often workarounds can be found tho.
 Or maybe you've already found a way to do it, and are looking for an easier way.
 Not sure exactly what the 'required illusion' is, but good luck, think outside the box, there could be another answer. (https://i.postimg.cc/NFQscSY6/Winkwhite.gif)
Title: Re: Another super exciting episode
Post by: bayinghound on October 08, 2020, 05:09:33 am
I wish I had a better understanding of scripting. Perhaps then I could find a way, but...alas... Sigh. :)
Title: Re: Another super exciting episode
Post by: Kevin Gales on October 08, 2020, 06:06:29 am
This is pretty cool...I like the way the camera switch from scene to scene it's cinematic..  8)
Title: Re: Another super exciting episode
Post by: Steve on October 09, 2020, 08:47:45 am
I agree, nice camera work.
Title: Re: Another super exciting episode
Post by: Kevin Gales on October 09, 2020, 12:25:30 pm
I agree, nice camera work.
👌
Title: Re: Another super exciting episode
Post by: bayinghound on October 10, 2020, 11:25:30 am
Thank you.

Still looking for a good way to do lasers. I've tried a few things, some of it is okay, some of it well...

Any way, thanks so much.