Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: SpartanRenders on August 11, 2020, 11:06:26 am

Title: Hey! It has been a bit! I tried Matching TF2's Illustrative rendering in Anim8or
Post by: SpartanRenders on August 11, 2020, 11:06:26 am
This was rendered with Scanline (My personal favorite Renderer!) and just uses Pyro's in-game model.
Title: Re: Hey! It has been a bit! I tried Matching TF2's Illustrative rendering in Anim8or
Post by: Steve on August 11, 2020, 12:42:07 pm
Scary guy! (Nice model)
Title: Re: Hey! It has been a bit! I tried Matching TF2's Illustrative rendering in Anim8or
Post by: davdud101 on October 01, 2020, 08:34:40 am
Cool! Shows how good quality texturing can take a render very far. That's always been something that surprises me in video game graphics, where objects are sparing as much as possible on polygons/triangles but the texture artists are doing everything they can to imply and create detail and information in areas where it might be really sparse