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General Category => General Anim8or Forum => Topic started by: davdud101 on June 21, 2020, 02:48:20 pm

Title: Is there a "connect points" without having to use the Topo knife?
Post by: davdud101 on June 21, 2020, 02:48:20 pm
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?

I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: Kevin Gales on June 21, 2020, 03:50:31 pm
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?

I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Why not use the connect points tool or maybe select the edges and use the connect edges function?
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: davdud101 on June 22, 2020, 12:19:19 pm
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?

I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Why not use the connect points tool or maybe select the edges and use the connect edges function?

Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?

I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Why not use the connect points tool or maybe select the edges and use the connect edges function?


Woah!! I've been looking for something like connect edges for a while. Tbh all these years I've been thinking it was supposed to be similar to merge points. I've been using Cut Edges and then drawing across with the knife tool.. that'll save some time, thanks!


As far as connecting two point across a face, "Connect points" seems like it'd be the name of the exact function I'm looking for. but I can't find anything with that particular name. Hopefully I'm describing it right - this happens on faces with 4 or more points. when they are not completely flat, or when there are curved profiles and such, like in the photo I attached to this post (I realize this isn't a "valid" method of modeling objects, but I use Anim8or a lot for CAD as opposed to rendering so I often just want to rough out a profile)
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: Kevin Gales on June 22, 2020, 12:47:10 pm
Well If I had a situation like that I would pretty much solve it like in the picture below....It is not a good practice to have a face with more than five points...
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: Steve on June 22, 2020, 03:17:22 pm
You can connect any two points in a mesh with the "Add Edge" tool. Click on the first point, press the Ctrl key, and drag to the second point. See Adding Points and Edges (https://www.anim8or.com/learn/manual/4_object_editor.html#adding_points_and_edges) in the manual.

Oops! The manual doesn't show the Ctrl option that I mentioned!!! But it works. I'll update the manual!
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: Kevin Gales on June 22, 2020, 03:48:11 pm
You can connect any two points in a mesh with the "Add Edge" tool. Click on the first point, press the Ctrl key, and drag to the second point. See Adding Points and Edges (https://www.anim8or.com/learn/manual/4_object_editor.html#adding_points_and_edges) in the manual.

Oops! The manual doesn't show the Ctrl option that I mentioned!!! But it works. I'll update the manual!
Mine works with double click and drag (on touchpad)...or left click mouse button...also "double tap and drag" on touch screen
Title: Re: Is there a "connect points" without having to use the Topo knife?
Post by: davdud101 on July 31, 2020, 12:02:27 am
You can connect any two points in a mesh with the "Add Edge" tool. Click on the first point, press the Ctrl key, and drag to the second point. See Adding Points and Edges (https://www.anim8or.com/learn/manual/4_object_editor.html#adding_points_and_edges) in the manual.

Oops! The manual doesn't show the Ctrl option that I mentioned!!! But it works. I'll update the manual!

Honestly Steve, I'm not sure why but I've almost never used the add edge tool - even though it's been there since day one! Maybe I felt the knife tool 'cuts' in a more authoritative way, but now I know Add Edge can be used for that with far more precision! Thanks :)

(and yes - after over 10 years of using Anim8or I feel pretty dumb  :-\ )