Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: rhodi on April 15, 2008, 06:46:09 am

Title: bipedal sequence
Post by: rhodi on April 15, 2008, 06:46:09 am
this is my first true anim8or wip.  spent between 4-6 hours figuring things out (including the walk cycle).  just today read the how-to on getting joint Y and Z to rotate from within sequence editor

for any who don't know, you do this:  if X joint limit has been set, lock X via checkbox, and set limits for the other dimension(s) you want to work with.  then make sure rotate bone is your current modus operandi
Title: Re: bipedal sequence
Post by: thecolclough on April 15, 2008, 07:29:39 am
that's a really good rig and sequence - i like the organicness of the movement.    ;)  are you going to make a whole humanoid figure from this and include arm movement and stuff in the sequence?  if you are, then i'd love to see it!

- colclough
Title: Re: bipedal sequence
Post by: 3D Joe Wiltshire on April 15, 2008, 01:03:23 pm
woah! it's so realistic, you've made good use of all those keyframes, can't wait to see more work on this
Title: Re: bipedal sequence
Post by: rhodi on April 15, 2008, 04:25:25 pm
wow thanks guys!  i found femur movement asymmetry (click frames 10 and 30)

i would like to post a perfected version with just the hips.  it should well enough be useful for quadrupeds =D
Title: Re: bipedal sequence
Post by: Tanzim on April 17, 2008, 08:06:18 am
Wow, very impressive!
If your aiming for perfection, I'd suggest that you pay attention to the fact the "ball and limb's" go below the 5th grid line (default zoom), a bit of tweaking should fix that :)
Title: Re: bipedal sequence
Post by: almost cool on April 22, 2008, 06:50:49 pm
WOW this is so organic and amazing.I love this cereal!

No really this is awesomei say that you should make it into an entire body,and make it versitile so he can fence, play soccer, jump, have fun with it man!