Anim8or Community
General Category => General Anim8or Forum => Topic started by: AlecJames on May 27, 2020, 02:17:04 pm
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I've started planning out a new project and I need a stage in a large hall or field. But I will also have small objects on the stage that I want to zoom in to.
In Anim8or I usually use 1 anim8or unit = 1cm. With this scale my floor object is 3656 x 4350 anim8or units - big. The smallest object of interest on the stage will be 1cm ish, but I still want to see the detail if I zoom to it.
When I rendered a long shot the image was blank because I forgot to extend z far.
I started to wonder if there are other problems waiting to catch me out if I work with large objects, or if I change it, working with small objects.
Is it best to use a smaller scale, e.g. 1 anim8or unit = 10cm, or doesn't it really matter?
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You might consider using two different scales. For long shots 1 unit = 1 cm can be unwieldy. Try modeling your small objects using 1 cm. Use these models in the close ups. Then copy it to another object and scale it down by 10x or even more for use in long shots, or even model a simpler version of it. You won't be able to see small details of small things in the long shot, and using a simpler stand-in will make your project easier to render, etc.