Anim8or Community
General Category => General Anim8or Forum => Topic started by: FWL on February 19, 2020, 04:32:14 pm
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Hi everyone,
While learning modelling in anim8or I have a few questions:
I have a question concerning the different coordinate systems/spaces. I thought that object space would be the best to edit object (points, edge and faces). However when I try to move verts on the back of the object the movements are mirrored to the mouse movements, which sometimes makes it feel like riding a bike with your hands crossed on the handlebar. Is this by design, because movement in objectspace is relative to the origine of the object? Moving points in worldspace acts the same. Or should I do my edits in screen space?
Is there a way to inset connected faces, just like extrude connected? Like a sort of combination of extrude connected and scale within a plane?
Final question :)! Is there a way to temporarily snap to an axis? So when yoy have x and y selected, you can temporarily only snap to x for example? I know you can 'solo' an axis with shortcuts 'x' 'y' and 'z' , but if you want to go back to a mode where x and y are both latched, as far as I can tell you have to do this with the mouse. Or is there a shortcut for latch x y or z?
I hope my questions are clear and thanks again for your help!
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If you want to move something so that it moves in the direction that your mouse does relative to the active view, then you should use Screen coordinates. World coordinates move according to the world's coordinate system no matter what view you are using so that moving your mouse while pressing the Left mouse button (LMB) to the right and left move things in the + and - X world direction no matter what window you are in.
There isn't an Inset Connected Faces command, but it's a nice idea.
Also there isn't any way to snap in individual axes, but it's also a good idea.
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Hi Steve,
Thanks for your response and the forum issue is fixed again!
I also ran into possibly a bug in the latest development version 1363. When you load a reference image and want to undo an edit on an object, ctrl z also 'unloads' the image from the plane. In version 1.00b this doesn't happen. I don't know if this is a known issue?
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Yes, this is a bug. I'll look into it.
Thanks!
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Yes, this is a bug. I'll look into it.
Thanks!
I've experienced the same problem with reference images disappearing when using certain key shortcuts