Anim8or Community

General Category => General Anim8or Forum => Topic started by: Nellucnaiv on November 14, 2019, 07:44:44 pm

Title: Using reference images in sequence mode
Post by: Nellucnaiv on November 14, 2019, 07:44:44 pm
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian
Title: Re: Using reference images in sequence mode
Post by: Steve on November 15, 2019, 01:47:55 pm
Reference images aren't supported in the sequence editor. It's a good idea, however, so I'll keep it in mind when I'm working on new features.
Title: Re: Using reference images in sequence mode
Post by: johnar on November 24, 2019, 05:26:50 am
 You can make a flat plane (box) as an object and apply a reference image to that.  Then add the object to a bone in the figure editor and position it into a suitable place, where you can work from it in the sequence editor. (or scene editor, depending on it's purpose.)
 
Not the perfect workaround, but can be  useful.    :)

Edit: I remember needing to go back and forth between object and figure editor to scale the box to the right size, but i'm pretty sure that now you can scale the box, with image, right there in figure mode.
Choose a bone that won't be moved in the animation, or add a bone specifically for the job. Remember that the object,doesn't need to be 'on' the bone. Once you go 'build -> add object' the object, with ref pic, can be placed anywhere 'outside' the figure.