Anim8or Community
General Category => General Anim8or Forum => Topic started by: botsgeek on September 06, 2019, 11:14:15 am
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Hi all, absolutely new here. I'm a Blender user, probably always will be, but I have been trying diligently to learn Anim8or and I think today is the day I finally cracked it. Starting to use that is.
So there's all this common nonsense about "use the point editor" and "press Shift". Nobody tells you "at least play with the Views first" (honestly kind of like how Shift + Tab is underrated in Blender). Even the Anim8or Wikibook is almost completely unusable, unlike Blender Noob to Pro.
Honestly dudes, if you (we?) are to grow as a community, there's needs to be more tutorials, and frankly, better ones.
Mean while I'm going to keep hacking at Anim8or when I have time, maybe I'll post the results sometime. I think it should be pretty quick and easy to get a low-poly semi-photoreal character going in Anim8or, right?
Peace out for now.
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Theres plenty out there matey!!
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Theres plenty out there matey!!
I fully get where botsgeek is coming from. A big, biiiig problem people have with coming into mastery of all of the cool tools and techniques built into Anim8or is that a heck of a lot of it isn't documented, and there sure isn't a proper series of tutorials (for the modern releases) that can take a user from knowing absolutely nothing to being able to create beautiful renders. I'd love to see this community grow (it seems to have shrunk a lot over the past 5 years, with a lot of people moving to other 3d packages, other projects or media), and it seems like the few who are still around should be the biggest proponents in making it Anim8or a relevant and useful piece of software in the modern age where free, *open source* software is easy to come by and works great.
Blender is great but has a serious learning curve ; Anim8or is good, but even though it lacks features, its major selling point is in that it's very *simple* to learn, AND the tools it has ARE actually quite powerful, so it's a low learning curve for the potential for very high-quality output.
How can we bring Anim8or back into the limelight?
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Pretty cool Kreator, straightforward - but I'd have in mind (at least if I were to go about a true tutorial series for the 'common era' of internet usage) a series of polished, high-quality, voiced-over or face-cam tutorials where the mentor gives insight and explains in relative detail what they're doing and how it can be applied to other sort of projects - in of course a consecutive order of difficulty so that a user can go from scratch to relative mastery of Anim8or. (obviously not meant to be combative)
Something along the lines of Blender Guru and such, that would really draw in the average YouTube watcher who normally wouldn't even watch those kinds of videos.