Anim8or Community
General Category => General Anim8or Forum => Topic started by: Blick Fang on October 10, 2018, 01:43:04 pm
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Hi
I imported a 3ds file; a palm tree. It has a texture file that came with it. That imported nicely. However, I paintedd the leaves green, saved it as an .an8 file, and exported it back to a .3ds. I then imported it to a 3D game engine (copper cube) and the leaves aren't green and I am not sure why.
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Just as a test, you might try importing the original 3DS mesh to Anim8or and then exporting it again (to a different name) and try loading that exported mesh into coppercube. Does that work as you expect?
A quick Web search of the coppercube forum found some posts which imply that coppercube is very picky about 3DS file formats. (e.g. 3DS meshes created using Blender didn't work but 3DS meshes created using 3D Studio Max did work.) It might be that Anim8or's 3DS export format just isn't compatible.
Also, a quick test using a .3ds mesh exported from Anim8or in another display program (Celestia) suggests that some rendering engines do not support applying separate materials to different surface patches of a 3DS mesh. Instead, you might have to use Anim8or's UV editor to color the patches using regions selected from the surface texture image.
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I know I'm joining the conversation a little late. I've been playing around with Coppercube 6 and was having issues with textures not appearing. Who knew the solution would be so easy. Just create a folder, put the textures you plan in using in your exporting model. Don't put the textures in a separate folder, I had issues with that. Export as 3ds import into Coppercube and that's it. I know people have figured this out before, but I was excited when I figured it out for myself. And who knew animated textures would be just as simple.