Anim8or Community

General Category => Anim8or v1.0 Discussion Forum => Topic started by: EnglishBob on October 31, 2017, 12:32:04 pm

Title: Trouble with the shell function
Post by: EnglishBob on October 31, 2017, 12:32:04 pm
VERY happy to see version 1 released at last - I've been using Anim8or since 0.6... :)

One problem I'm having with the latest version is with the shell function. When I apply it to a single-sided object which has shelled fine in previous versions, random spikes appear (see attached screenshot). Some of the new vertices appear to have been created a long way off their intended position. Simple primitive shapes seem to be all right, but more complex ones are not; I haven't worked out what makes the difference. It happens on a range of machines, mostly Windows 7 with one Windows 10, and is still there in the latest 1.00b release. I can go back to 0.98 and the same object shells as it always has.

Before I raise this with Steve, I thought I'd check to see if anyone else had seen the problem?
Title: Re: Trouble with the shell function
Post by: Steve on October 31, 2017, 08:12:08 pm
I made some changes to the Shell tool to create more uniform thickness in the walls. I suspect that there might be an issue with that. Can you send me an example?
Title: Re: Trouble with the shell function
Post by: EnglishBob on November 01, 2017, 05:53:32 am
Thanks Steve! I've e-mailed an example to the support address.
Title: Re: Trouble with the shell function
Post by: Steve on November 01, 2017, 11:57:04 pm
EnglishBob I've posted a fix for this problem. There was a similar problem with the ExtrudeConnected command. This fixes

#100-014 - Shell and Extrude Connected commands can cause spikes.

Try this build 1309 (http://www.anim8or.com/download/files/animv100b_1309.zip) out and let me know how it works.

I'll post more on what's going on tomorrow when I have more time.
Title: Re: Trouble with the shell function
Post by: EnglishBob on November 02, 2017, 05:52:48 am
That works for me! I hadn't had cause to use ExtrudeConnected yet on the 1.00 release, but I've tried that now and confirm that it also seems to be fixed - on a sample of one, anyway. :)

Thanks for the speedy fix!