Anim8or Community
General Category => General Anim8or Forum => Topic started by: LUROent on September 03, 2017, 04:01:24 am
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Greetings to all,
I am fairly new to Anim8or. So I don't really know all of its features. I'm looking to draw out my objects like in sketchup, fusion 360 and inventor and then extrude faces. I'm so use to designing characters in anime studio pro(mojo studio) that I think it's easier for me to start with a 2d sketch of my objects and extrude them rather than using primitive shapes.
Is there any one willing to point out how this is possible within Anim8or?
Thank you in advance
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It's possible. Use the topo knife tool (shortcut key: k) and hold down Ctrl to drop points. But in Anim8or you'll be better off using other methods.
See if this video helps:
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Thank you so much. I saw this video about 4 days ago. It seems as if the user started from a cube.
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I'm surprised no one mentioned the spline tool.
(http://upload.wikimedia.org/wikipedia/commons/thumb/5/55/Parametic_Cubic_Spline.svg/220px-Parametic_Cubic_Spline.svg.png)
There are 2 spline tools, one that produces piecewise polynomials, or straight lines, the other that interpolates a smooth line.
The only difference to the image above is that in an8, if you use the same points the smooth line will encompass those points, not underdrawn like the image.
Using the spline tool, you draw whatever shape you want then click, fill solid, then you can extrude faces.
Trev
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Thanks Trevor, duly noted.
Kreator your tutorial is what I was looking for. I will continue to play around with the software until I become comfortable with the controls. Overall I'm am trying to create a effective workflow so I can make the transition from 2d to 3d. Hopefully I will be able to modeling from points just as I design characters in anime studio pro with points.
Thanks again for the replies
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LUROent
Note that topo knife fills polygons automatically, unlike the tool Trevor shows. In fact, topo knife largely supersedes Add Edge and, partially, Cut.
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LUROent
Note that topo knife fills polygons automatically, unlike the tool Trevor shows. In fact, topo knife largely supersedes Add Edge and, partially, Cut.
Yes. I see. I will post an image of my progress. Thanks again for the tips.