Anim8or Community

General Category => General Anim8or Forum => Topic started by: irunmywebpage on April 09, 2008, 02:49:17 pm

Title: Trying to make an image cube that I can rotate in an avi
Post by: irunmywebpage on April 09, 2008, 02:49:17 pm
I first tried to use an image map texture but thta not what I needed. Then I built an image cube as an object but when I went into figure mode and added the image cube object to a figure (Single bone) all I could see was a black cube.

What happenned to the images I associated with the image object I could see in "object mode"?

STUCK :(
Title: Re: Trying to make an image cube that I can rotate in an avi
Post by: hihosilver on April 09, 2008, 02:56:11 pm
Do you mean that you're using a cubemap/environment map?  Try rendering out the cube, and see if the textures show up when rendered.
Title: Re: Trying to make an image cube that I can rotate in an avi
Post by: irunmywebpage on April 09, 2008, 03:12:15 pm
No I tried an image map on a 256X256X256 cube initially. This looked like it worked but when I started to animate it the images stayed fixed and only the cube shape rotated.

I'm wondering now if I should recreate an ordinary 256X256X256 and try and put a seperate image on all 6 sides as a texture but i'm thinking is it possible to put a single image as a texture on ONE side of the cube?
Title: Re: Trying to make an image cube that I can rotate in an avi
Post by: hihosilver on April 10, 2008, 01:45:36 am
Yes, it's possible.  It sounds like you applied it as an environment map instead of a diffuse texture.  So, you want to put the texture in the 'diffuse' slot when applying it to the material.