Anim8or Community
General Category => General Anim8or Forum => Topic started by: irunmywebpage on April 09, 2008, 02:49:17 pm
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I first tried to use an image map texture but thta not what I needed. Then I built an image cube as an object but when I went into figure mode and added the image cube object to a figure (Single bone) all I could see was a black cube.
What happenned to the images I associated with the image object I could see in "object mode"?
STUCK :(
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Do you mean that you're using a cubemap/environment map? Try rendering out the cube, and see if the textures show up when rendered.
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No I tried an image map on a 256X256X256 cube initially. This looked like it worked but when I started to animate it the images stayed fixed and only the cube shape rotated.
I'm wondering now if I should recreate an ordinary 256X256X256 and try and put a seperate image on all 6 sides as a texture but i'm thinking is it possible to put a single image as a texture on ONE side of the cube?
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Yes, it's possible. It sounds like you applied it as an environment map instead of a diffuse texture. So, you want to put the texture in the 'diffuse' slot when applying it to the material.