Anim8or Community
General Category => General Anim8or Forum => Topic started by: exile on April 24, 2017, 10:28:36 am
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Hello from Berlin, Germany, I'm happy to see this community is active and the software is being developed.
I found an old post with the same problem I have, but the answer only says to rotate the square to get it in the proper perspective - that's exactly my problem, which way to rotate? The old post:
i have tried this tutorial from the website, i skipped it when i started using anim8or so i decided to try it to understand the figure mode
it was going well untill i got to the beak, it tells you to make a square (NGon with 4 sides) but on the picture it is in a diamond shapr, like this <>
but when i made it, it looked like this [ ] the red and blue axis lines face the right way, but when i rotate it to the diamond shape, they are facing the wrong way, is there something i'm meant to do? or is it a problem with the tutorial?
thanks for your help
Not only do my red and blue axis lines face the wrong way, even when the view seems right from the top and the front, it is flat from the side instead of extending. There must be some easy solution. Any hints would be appreciated.
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Can you post a screenshot please.
Trev
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Thanks for the quick answer, Trev. My square is the top view (the one I'm supposed to start with following the walk tutorial). I can see the diamond shape it's supposed to have (screen shot included of the completed beak after mirroring, that's from the file kindly provided with the tutorial) but I can't get there even after trying every possible rotation to try and get it into the right position.
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Hi, exile, welcome to Anim8or.
I think the way that polygons are added has changed since I wrote the tutorial. So to fix this step, you need to rotate the square. Still in the top view, select the square then click on the Rotate tool (or use the hot key "r"). Click-drag with the Right mouse button to rotate it to the orientation that you need.
Note: If you enable Snap to Grid (hot key Ctrl-G) it will be easier to rotate it exactly the 45 degrees that is needed.
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Thank you, Steve, that did the trick. Appreciate the fast help. My beak looks almost as good as yours.
I got interested in Anim8or through the Lost Marble forum for Moho/Anime Studio. It was recommended as an intuitive 3D program to build models that can be used together with 2D animation. I was able to import a 3D apple into Anime Studio and turn it around, so that is cool. I noticed there was some interest in 2D/3D in this forum, but for right now, the learning curve for Anim8or basics is steep enough to keep me busy.
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Glad you got it to work. Now I need to update the tutorial so others don't run into the same problem!
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I really like the old-style text and illustration style of tutorials, although the video tutorial has become the dominant type. At the newbie stage, the only hope of completing the project is to slavishly follow instructions. So I suppose there are hundreds of identical birds inhabiting computers around the world. I'll post a screenshot when I'm done. ;D
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Just what the world was waiting for - here's my rockin' robin, not too far from the famous original. He skates more than walks, but for a first attempt not bad. I must have got some instructions wrong and had to adjust the sizes of objects, which is fine because that won't be different in "real life" with new characters that have to be edited. Quite a tutorial, packs a lot into one project, a great introduction to 3D animation, many thanks.
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Must be springtime when all the robins come to town!
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Must be springtime when all the robins come to town!
Yes, it's time. Hope the apple isn't too sour for them.