Anim8or Community
General Category => General Anim8or Forum => Topic started by: animaniac on October 22, 2016, 07:55:47 am
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Hi all, I'm a bit rusty on anim8or, is there a way to exclude meshes from node selection? I have 2 meshes in my object, 1 for reference I don't want to modify.
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Points in grouped meshes aren't movable, grouping the mesh you don't want to modify generally does the trick. I can't recall if you can group a single mesh with itself, if not just pop a sphere or cube somewhere out of the way and group the mesh with it.
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I tried that, it prevents moving but not deleting.
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Use the latest development release. Put the reference mesh in a different layer by double clicking the mesh and setting it in the dialog box, them lock the layer by right clicking on its layer button in the top toolbar.
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Wow, these dev releases really upped the game! It's not the anim8or I discovered 15 years ago. Thanks, that's exactly what I was looking for.
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I was going to suggest this but on testing it I found a bug (it's probably already a known one, I haven't been checking the bug reports) in build 1250. If you lock/unlock layers using the "1 2 3 4 5..." links at the top of the screen everything works as it should, however changing locked status from "Layers..." in "Options" doesn't seem to work correctly in that it doesn't seem to affect point-edit mode (ie. points in meshes in layers locked using the dialog rather than the quick links are still selectable and deletable).