Anim8or Community

General Category => General Anim8or Forum => Topic started by: slex on September 10, 2016, 10:16:18 am

Title: Morph the textures
Post by: slex on September 10, 2016, 10:16:18 am
Hi people,

can anybody please tell me how to morph the textures (picture used on object), or is that function possible? I've tried to do that but without any luck.
Title: Re: Morph the textures
Post by: daniel99 on September 10, 2016, 02:37:27 pm
I know you can use Terranim8or for animated texture. You export the texture animation or morphing in JPG sequence, and through Terranim8or you can set an animated material for an an8 project.
At least that's what I used a few years back when I needed animated textures. It can also be used to make animated backgrounds in scene mode.
Title: Re: Morph the textures
Post by: slex on September 11, 2016, 06:24:11 am
I've tried working with terranim8or, but there is no help file and it stops working randomly  :-\, any other suggestions?
Title: Re: Morph the textures
Post by: Raxx on September 11, 2016, 09:29:25 am
A while ago I made a script and tutorial about animating textures via ASL in the scene editor: http://www.anim8or.com/smf/index.php/topic,5333.0.html

By your phrasing, morphing textures would be the action of keyframing the skewing, scaling, or moving UV coordinates with it interpolating between each keyframe. As daniel99 explained, you'd have to do this movement as a sequence of textures via an image editor and then either use my script or Terranim8or to apply that animated sequence in Anim8or.
Title: Re: Morph the textures
Post by: daniel99 on September 11, 2016, 10:15:20 am
That;s right Raxx ! I forgot about your script~
Title: Re: Morph the textures
Post by: slex on September 11, 2016, 10:36:45 am
Thanks Raxx for rephrasing my question, that was exactly what I thought-
Quote
the action of keyframing the skewing, scaling, or moving UV coordinates with it interpolating between each keyframe
. I've meant morphing just one picture/texture which is applied to object or the part of it- that could be useful for simulation of liquids (water,sweat,melting etc.).

I watched your tutorial about the script and understood that I have to edit multiple instances of that picture with external program that can be applied to a .an8 file with your script, that worked quite good in you video but those codes look scary :o,I'll give it a try 
Title: Re: Morph the textures
Post by: slex on September 11, 2016, 04:23:34 pm
I'll just copy the object, paste it inside the first one and rotate/resize texture and give it some morphs.

Thanks raxx and daniel a lot for helping me to clear it out :), you're gr8