Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: slex on March 19, 2016, 06:58:25 pm
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After modeling the mesh I want to apply the bones to it in figure mode. So I add one bone to the root, assign the mesh to that bone and build the skeleton following the mesh.
Well, everything goes OK until I start to paint weights so the bones influence different parts of body, colour of the bone to which I imported the mesh repeats and makes it impossible to paint those parts of the mesh.
Is there any way to change the colour of the bone/s?
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You can't change the color of a bone.
There's 4 colors.1 vertex can be influenced by a maximum of 4 bones.There's 4 degrees of separation between 2 bones of the same color.So 2 bones of the same color can't influence the same vertex.As I type
this ,I'm not sure it will be helpful.If it ain't,ask again.
Someone else might have a better explanation.
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Thank you Claude, that's helpful indeed, at least I won't be trying to find the way to change to change those colors anymore :)