Anim8or Community

General Category => General Anim8or Forum => Topic started by: saijeehiguchi on April 07, 2008, 06:35:50 pm

Title: when adding textures
Post by: saijeehiguchi on April 07, 2008, 06:35:50 pm
ok this is just something that i was bothered by, im aware that this has no effect on how it looks like when its rendered. But when ever i apply a texture to an object, then its shading like dies or something, until i render it that is.
Title: Re: when adding textures
Post by: hihosilver on April 07, 2008, 08:34:54 pm
Would you be willing to show us examples?  Such as, the object with shading before the texture is applied, the object with the texture applied, then the object when rendered?
Title: Re: when adding textures
Post by: Alpha2 on April 07, 2008, 10:01:14 pm
I notice the same thing. If I take a white picture and texture it across the face of a sphere there's no shading anymore atleast on the faces containing the tecture. But I think that's more to keep processing power down so that it dosent slow your computer while modeling.
Title: Re: when adding textures
Post by: hihosilver on April 07, 2008, 10:06:24 pm
Ah, I found the problem.  You're using the normal anim8or shader.  Go, "View>Preferences" and check "use shaders"  That should fix your problem.
Title: Re: when adding textures
Post by: Tanzim on April 08, 2008, 03:09:03 am
Of course, you will need a graphics card that supports OpenGL (every new card has it)
Title: Re: when adding textures
Post by: saijeehiguchi on April 08, 2008, 04:15:45 pm
"Use Shaders" is grayed out.

im running on vista if that matters.
Title: Re: when adding textures
Post by: beyond_3rd_dimension on April 08, 2008, 04:34:19 pm
It means your graphics adapter does not support OpenGL required for Anim8or (As Tanzim mentioned earlier).
Title: Re: when adding textures
Post by: saijeehiguchi on April 08, 2008, 04:41:34 pm
hmm is there any easy way to fix this?
Title: Re: when adding textures
Post by: beyond_3rd_dimension on April 08, 2008, 04:56:53 pm
Nothing within my knowledge... The only solution is to render each time...
Title: Re: when adding textures
Post by: hihosilver on April 08, 2008, 05:34:31 pm
You can dry updating your graphics card, other than that you'd probably have to buy a new graphics card that supports OpenGL
Title: Re: when adding textures
Post by: CobraSpectre on April 08, 2008, 10:42:48 pm
To use the shaders you need a video card that supports OpenGL 2 and drivers that have OGL 2 code.

The lowest Nvidia card is the FX5200.
Title: Re: when adding textures
Post by: Claude on April 08, 2008, 11:43:34 pm
CobraSpectre

Just a precision:

For the shader option to be active,you need a video card supporting
OpenGL 1.4(multitexturing and shader version 1.0).
For the OpenGL renderer to be active,you need a video card supporting
OpenGL 2.0(probably because you need FBO with attached texture).