Anim8or Community
General Category => General Anim8or Forum => Topic started by: saijeehiguchi on April 07, 2008, 06:35:50 pm
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ok this is just something that i was bothered by, im aware that this has no effect on how it looks like when its rendered. But when ever i apply a texture to an object, then its shading like dies or something, until i render it that is.
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Would you be willing to show us examples? Such as, the object with shading before the texture is applied, the object with the texture applied, then the object when rendered?
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I notice the same thing. If I take a white picture and texture it across the face of a sphere there's no shading anymore atleast on the faces containing the tecture. But I think that's more to keep processing power down so that it dosent slow your computer while modeling.
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Ah, I found the problem. You're using the normal anim8or shader. Go, "View>Preferences" and check "use shaders" That should fix your problem.
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Of course, you will need a graphics card that supports OpenGL (every new card has it)
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"Use Shaders" is grayed out.
im running on vista if that matters.
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It means your graphics adapter does not support OpenGL required for Anim8or (As Tanzim mentioned earlier).
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hmm is there any easy way to fix this?
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Nothing within my knowledge... The only solution is to render each time...
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You can dry updating your graphics card, other than that you'd probably have to buy a new graphics card that supports OpenGL
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To use the shaders you need a video card that supports OpenGL 2 and drivers that have OGL 2 code.
The lowest Nvidia card is the FX5200.
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CobraSpectre
Just a precision:
For the shader option to be active,you need a video card supporting
OpenGL 1.4(multitexturing and shader version 1.0).
For the OpenGL renderer to be active,you need a video card supporting
OpenGL 2.0(probably because you need FBO with attached texture).