Anim8or Community

General Category => General Anim8or Forum => Topic started by: argo34116 on February 06, 2016, 02:05:00 am

Title: A Problem with Flipping Normals
Post by: argo34116 on February 06, 2016, 02:05:00 am
I have a 3d model of a Nebula class starship from Star Trek. The surface on the underside of the saucer section has parts on it that are transparent. You can see stars through it. I followed the proceedure for flipping normals and that did the trick, but when I look at the upper section of the saucer, there are areas that are transparent. It looked good before,but now. How do I deal with this?
Title: Re: A Problem with Flipping Normals
Post by: ENSONIQ5 on February 06, 2016, 04:50:11 am
If you can post a shaded wireframe rather than a render (ie. screenshot from object mode) it would be easier to diagnose.  Best guess is malformed mesh but need to see the model.
Title: Re: A Problem with Flipping Normals
Post by: argo34116 on February 07, 2016, 05:04:30 am
here is the Anim8or Model