Anim8or Community

Artwork => Finished Works and Works in Progress => Topic started by: Hypure on December 14, 2015, 01:04:49 pm

Title: Working on a short story
Post by: Hypure on December 14, 2015, 01:04:49 pm
Hope to have it done soon, here is a location for one scene.  Stools don't work good in sand but it's not real. :P
Title: Re: Working on a short story
Post by: KyleSan on December 16, 2015, 09:09:56 am
Could I suggest adding some anti-aliasing to your render?  It would make for smoother edges and definitely add to your scene.

Look forward to seeing how this evolves
Title: Re: Working on a short story
Post by: Hypure on December 16, 2015, 01:12:05 pm
Oh that is much better ::)  Thanks
Title: Re: Working on a short story
Post by: Hypure on December 16, 2015, 01:32:43 pm
I have noticed that shadows behave much better when scenes have more objects rather then "grouping" things in single objects.  Also having fewer overlapping polygons (unlike the bushes on this beach) seem to help also.  Those are what are causing my problems here.  Any other suggestions?
Title: Re: Working on a short story
Post by: davdud101 on December 26, 2015, 09:45:17 am
I'd say if possible,
Find a slightly more varied, less 'linear' ground map. Something with a small grain, and then maybe use real terrain generation (maybe Terranim8or) to get height variation. I'd also throw on a little bumpmapping to boost the realism even more.

Welll on the way, no doubt :)
Title: Re: Working on a short story
Post by: Hypure on December 26, 2015, 01:05:06 pm
a BIGGER  sand texture would be nice.   I like the idea of variable topographical features on the sand but they would have to match the texture for it to look right...  Now that I think about it I thought putting the cabana that close to the water was silly also but I wanted everything to be kinda close together for the sake of large graphics.   I'm really trying to focus on story right now because it is proving to be quite a long one and simplifying textures and models is kinda a sacrifice in favor of making this a 3-4 month project and not 6-8! :-[ .  I have been using allot of free textures and shying away from spending allot of time on my own except for when I absolutely need to/prefer my own.  Making large tillable textures is time consuming or expensive... ;) 8)  Thanks for the feedback davdud101