Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: Sluggs on December 01, 2015, 07:32:58 am
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During my time with Anim8or, I've noticed some weird thing going off when taking screenshots of the work area...
This is what I just did...
I created a 1x1x1 cube and then copied it twice, each time doubling it, so I ended up with 3 cubes...
1 x 1x1x1
1 x 2x2x2
1 x 4x4x4
Now, when I take a screenshot of the work area then paste it into my paint program, the sizes of the cubes are as follows...
The 1x1x1 = 4x4 pixels (Correct)
The 2x2x2 cube = 8x8 pixels (Correct)
The 4x4x4 cube = 18x18 (Should be 16x16 pixels)
Also, sometimes when I have made a cube and took a screenshot of it, it's one number of pixels on one side, and another number of pixels on another side.
What's happening?
Note: My desktop resolution is set to 1024x768 if that makes any difference.
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This is cause by the way that OpenGL samples polygons when it renders. The pixel is only drawn if the center of it is covered by a polygon. In you case the 4x4x4 cube just barely covers the centers of the additional pixels. Move it around and the size will probably go from 16<->17<->18.
If you make an anti aliased render you see softer edges with partially covered pixels.
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I don't really understand this much, but I thought it might be something else that's causing it, and it not being a problem with Anim8or itself, but if you don't ask...
Also, yeah! I've noticed the pixel counts changing when moving the same cube around! :-)
Thanks Steve!