Anim8or Community
General Category => General Anim8or Forum => Topic started by: lutonprints on April 06, 2008, 12:26:17 pm
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Can anyabody explain how UV texturing works. How for example can you move an eye into place by the use of the UV button. I get the yellow round circle and the two rectangles within the circle - but what then?
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The rectangle represents the position and orientation of the texture image. You can move, rotate and scale the rectangle to place the texture exactly the way you want it.
Use your mouse to move/rotate/scale the texture; it works the same way like the Arc Rotate tool (http://www.anim8or.com/manual/2_basics.html#arc_rotate) does. You will find everything about Arc rotate in the manual (click the link above...)
Very shortly:
- Use the left mouse button to rotate the rectangle
- Use the middle mouse button to scale it
- Use the right mouse button to move it
- Click inside the circle to handle the X and Y axes, click outside the circle to handle the Z axis.
- Click the top/bottom square for Y axis only, click the left/right square for X axis only...
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I would hasten to add if you still have the Version 0.95 of anim8or then the UV tool does not work correctly, only Versions 0.96 and 0.97 work correctly Doug!
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I'm using .95 exactly what dosent work about it?
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Improved UV tool. Each shape in an object can define it's own UV widget that does planar, cylindrical, sperical or normal projecton of texture coordinates onto that shape. You can interactively move, rotate and scale the widgent in UV edit mode. Also UV widgets are saved with the shapes so that the UV tool doesn't force you to restart from scratch wach time you use it.
above from the features list in steves Anim8or previews for 0.96 and also applies to 0.97
when u Have the UV button on and click on the object to be textured a new editor appears "Texture Co-ordinate Generation Parameters " and here you can choose between
1; Planar
2; Spherical
3; Cylindrical
4; Spherical Reflection (normal)
this is far better to use than the old V0.95 Version.
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Okay, well at least for the time being I'm going to stick with .95 since I'm not using many textures right now. Hopfully the preview versions will get more stabilized soon (prehaps finally getting IK?) and then I'll upgrade...