Anim8or Community

General Category => General Anim8or Forum => Topic started by: BladeMan.EXE on May 20, 2015, 12:55:06 am

Title: Is there a script or something for getting rid of points inside another mesh?
Post by: BladeMan.EXE on May 20, 2015, 12:55:06 am
Like if you have a cylinder inside another cylinder to make a hammer, but then you have the points at the end of the handle inside the head, where all they'll do during the render is slow it down.

That's the best example I can think of ATM, but I was thinking about more complex groups where it won't be so easy to just cut off the end of one mesh and make it line up right.


Or maybe have the render only focus on what it can see, and not waste time on faces that are inside/behind something.
Title: Re: Is there a script or something for getting rid of points inside another mesh?
Post by: Steve on May 20, 2015, 12:45:54 pm
This kind of operations is part of a system called Solid Modeling. It's particularly useful in CAD applications but also in general. Anim8or doesn't directly support it but it certainly would be nice to have :)
Title: Re: Is there a script or something for getting rid of points inside another mesh?
Post by: Raxx on May 20, 2015, 01:08:00 pm
There is a Boolean Operations (http://www.anim8or.com/smf/index.php/topic,2507.0.html) script made by Kubajzz, that can do what you want it to (might have some unpredictable results, but usually easy enough to fix).