Anim8or Community

General Category => General Anim8or Forum => Topic started by: ronaldefarmer on April 09, 2015, 02:58:49 pm

Title: Converting Text Objects to Splines
Post by: ronaldefarmer on April 09, 2015, 02:58:49 pm
Here is something that I have always wondered: Why is it that when text objects are converted to splines and then joined, smooth nodes are changed to corners? (example on the right)

Title: Re: Converting Text Objects Splines
Post by: ronaldefarmer on April 13, 2015, 12:32:57 am
So here is what I have discovered: If you convert a text object to a spline, nodes that have the appearance of being smooth are actually shown as corners in the "knot parameters" dialogue. When these splines are filled or extruded individually, they continue to have a smooth appearance. However, combining two or more splines causes all nodes to look like corners so that when filled or extruded, they don't have the desired appearance.



Title: Re: Converting Text Objects to Splines
Post by: Steve on April 13, 2015, 02:18:24 pm
I'll fix this.  When I added support for Build->ConvertToMesh of splines I fixed a similar problem but I missed this.

#098-066 - Joining Splines converts all edges to straight lines.
Title: Re: Converting Text Objects to Splines
Post by: ronaldefarmer on April 13, 2015, 05:09:32 pm
Thanks!