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Artwork => Finished Works and Works in Progress => Topic started by: weirdguy on February 15, 2015, 05:18:30 am

Title: Steampunk airships
Post by: weirdguy on February 15, 2015, 05:18:30 am
Just a couple of really low polygon "USS Connecticut" class steampunk airships, equiped with SE5a fighters instead of boats.
Title: Re: Steampunk airships
Post by: johnar on February 15, 2015, 05:44:14 pm
 Yay for steampunk. (Don't see enough of it....(imho))

 Nice one weirdguy  :)
Title: Re: Steampunk airships
Post by: neirao on February 15, 2015, 06:15:31 pm
good! try render again with textures and ambient occlusion!
like this
(http://www.exchange3d.com/images/uploads/aff321/old_steamer/1.jpg)
 :)
Title: Re: Steampunk airships
Post by: davdud101 on February 15, 2015, 08:45:06 pm
Nice modelling, weirdguy! I'd say add some textures to make the primitives less 'primitive' and (like neirao said), do some AO you'll be looking good!
Title: Re: Steampunk airships
Post by: weirdguy on February 17, 2015, 01:59:17 am
No thanks.  I prefer to just toy around with the simple 3D models.  Texturing it and going to high polygon counts wasn't the plan.

Not that I can't do that mind you, I just have no real incentive to go to a higher grade model.
Title: Re: Steampunk airships
Post by: AlecJames on February 17, 2015, 05:15:13 am
Great models.

Can some explain to me "textures to make the primitives less primitive" and "render with ambient occlusion"?

Can Anim8or "render with ambient occlusion" - I see no references in the manual or in options

Title: Re: Steampunk airships
Post by: ENSONIQ5 on February 17, 2015, 05:38:04 am
Textures go a long way towards making low-poly (or in fact any) model look more detailed and 'real' than it really is, which I believe is what neirao and davdud101 were referring to.  Anim8or is able to render AO via the ART renderer, info here: http://www.anim8or.com/learn/manual/11_ART_ray_tracer.html#ambient_occlusion
Title: Re: Steampunk airships
Post by: AlecJames on February 17, 2015, 12:18:18 pm
Textures as in material textures loaded using the "-" next to ambient / diffuse / specular / emissive?

I haven't read that AO part of the manual (I'm was still using the v095 pdf manual :-[  )
Title: Re: Steampunk airships
Post by: davdud101 on February 17, 2015, 01:37:26 pm
weirdguy, I gotta admit-  I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~
Title: Re: Steampunk airships
Post by: neirao on February 17, 2015, 09:01:11 pm
AlecJames, texture you need load only in "diffuse" ok :)
Title: Re: Steampunk airships
Post by: weirdguy on June 03, 2015, 01:22:02 am
weirdguy, I gotta admit-  I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~

Modeling this scene is nothing more than a giant cube in the background with a picture of clouds textured onto one side of it.  Even that is not a complicated thing to do.

Sorry, but I prefer to work on other things.