Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: weirdguy on February 15, 2015, 05:18:30 am
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Just a couple of really low polygon "USS Connecticut" class steampunk airships, equiped with SE5a fighters instead of boats.
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Yay for steampunk. (Don't see enough of it....(imho))
Nice one weirdguy :)
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good! try render again with textures and ambient occlusion!
like this
(http://www.exchange3d.com/images/uploads/aff321/old_steamer/1.jpg)
:)
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Nice modelling, weirdguy! I'd say add some textures to make the primitives less 'primitive' and (like neirao said), do some AO you'll be looking good!
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No thanks. I prefer to just toy around with the simple 3D models. Texturing it and going to high polygon counts wasn't the plan.
Not that I can't do that mind you, I just have no real incentive to go to a higher grade model.
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Great models.
Can some explain to me "textures to make the primitives less primitive" and "render with ambient occlusion"?
Can Anim8or "render with ambient occlusion" - I see no references in the manual or in options
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Textures go a long way towards making low-poly (or in fact any) model look more detailed and 'real' than it really is, which I believe is what neirao and davdud101 were referring to. Anim8or is able to render AO via the ART renderer, info here: http://www.anim8or.com/learn/manual/11_ART_ray_tracer.html#ambient_occlusion
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Textures as in material textures loaded using the "-" next to ambient / diffuse / specular / emissive?
I haven't read that AO part of the manual (I'm was still using the v095 pdf manual :-[ )
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weirdguy, I gotta admit- I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~
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AlecJames, texture you need load only in "diffuse" ok :)
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weirdguy, I gotta admit- I would have hoped that the fact you went so far as to model this scene in the first place was enough motivation to go a little further~
Modeling this scene is nothing more than a giant cube in the background with a picture of clouds textured onto one side of it. Even that is not a complicated thing to do.
Sorry, but I prefer to work on other things.