Anim8or Community
General Category => Anim8or v0.98 Discussion Forum => Topic started by: johnar on December 31, 2014, 08:26:34 pm
-
Happy New Year Steve (http://s6.postimg.org/p4cqdev8d/grysmile.gif)
A couple of bugs actually:
A minor one in Object mode, i've noticed you 'can't hotkey to another function after text'.
Hope i'm right in assuming its a bug, it's the same in all versions i've tried back to 0.9. Maybe it isn't a bug.
The next one, imho, is far more exciting, interesting and important.(http://s6.postimg.org/4y98eizkt/grywink.gif)
Scene mode: Double clicking directly on bones to add keys is not creating keys.
Sorry steve, i should've mentioned this one a long time ago. Don't know what happened.....
I remember when you first added this ability, and to be honest, although it was a great addition, the little animating i've done since then, i've been habitually keying in the timetrack.
However, now that i'm realising/(remembering) that adding keys directly by clicking on bones, is such an easier and faster way, i've found that shes not working as designed.
Thanks for your time. (http://s6.postimg.org/p4cqdev8d/grysmile.gif)
-
A minor one in Object mode, i've noticed you 'can't hotkey to another function after text'.
Hope i'm right in assuming its a bug, it's the same in all versions i've tried back to 0.9. Maybe it isn't a bug.
this isn't a bug. the Text tool is supposed to capture keystrokes and add them to the current text element.
...i think.
tbh, though, i've always thought the Text tool was one of the most oddly-behaved widgets in the anim8or toolbox.
-
Thanks thecolclough
Just to be more exact in my description.
I click on the text tool, enter some text, and extrude.
Finished with that tool and go to shortcut key, say, 'a' for 'select'.
Doesn't change to select tool. or any others, rotate, scale, etc...
just seems like it probablymaybe should. (http://s6.postimg.org/4y98eizkt/grywink.gif)
-
i know exactly what you mean; it's caught me out several times too!
the issue is that the text tool doesn't differentiate between when you're editing an element and when you aren't. it just keeps capturing all keyboard input even when it can't do anything with it. it would be better if it only captured the keystrokes when you were actually editing a text element, and left them to do their usual hotkey jobs the rest of the time... looking at you, Steve? 8)
-
OK, I see what you are referring to. The Text tool is still active and even though there is no current text object it's still eating all the character strokes. I see two ways to address this (all comments apply to when the Text tool is active):
When there is no "active" text object:
1. Use the hot key settings for any character typed, or
2. Ignore all characters (current behavior), or
3. Create a new text object and add the character to it.
and possibly:
4. After filling or extruding a Text object automatically switch to Select mode.
OK that's more that two :) What do you think?
And Happy new Year!
-
i'd vote for using hotkey settings. keeps things consistent.
and a happy new year to you too!
-
When there is no "active" text object:
1. Use the hot key settings for any character typed
i'd vote for using hotkey settings. keeps things consistent.
Yip, that would get my vote too. Feels right. (consistent)(http://s6.postimg.org/4y98eizkt/grywink.gif)
This could be an exciting year....especially if you'll, (steve) be looking at updating some of the figure\sequence\scene behaviours. woohoo!...(http://s8.postimg.org/j64xwcx9d/Big_Grin_Gry.gif)
Really looking fwd to see what you're planning there....(http://s6.postimg.org/p4cqdev8d/grysmile.gif)
-
Implemented in build 1150 :)
When there is no "active" text object:
1. Use the hot key settings for any character typed, or
2. Ignore all characters (current behavior), or
3. Create a new text object and add the character to it.
-
Nice one steve
Much better. (http://s24.postimg.org/o4uvmxwjl/Thumbs_Up_G1.gif)